Summary

The very last features that we implemented relate to the use of sound; we added some sound effects to further immerse the player into our game, and we also added a soundtrack.

We also considered how to organize the management of audio within a single behavior, in order to make it easier to maintain the use of sounds within our game.

Finally, we learned how easy it is to import sound files into Stencyl, and we took a quick look at some of the considerations that those developers with a more advanced knowledge of audio files should take into account.

The gameplay elements of our game have now been completed, and with only a little more tweaking and polishing, it will be ready to publish. However, before we publish our game, we might like to consider that creating games with Stencyl can offer financial rewards, and that's what we'll be discussing in Chapter 9, Publishing and Making Money from Your Games

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