Time for action – heading

  1. Action 1
  2. Action 2
  3. Action 3

Instructions often need some extra explanation so that they make sense, so they are followed with:

What just happened?

This heading explains the working of tasks or instructions that you have just completed.

You will also find some other learning aids in the book, including:

Have a go hero – heading

These are practical challenges and give you ideas for experimenting with what you have learned.

You will also find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text are shown as follows: "The game file named 5961_02_13.stencyl represents how our game should look at this point in the book!"

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Before we can open up another game, we should close the Adobe Flash Player window in which the previously tested game is running, and we must close the current game in Stencyl by clicking on File | Close Game and follow any prompts that appear".

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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