Summary

In this final section of the book, we have taken a look at some basic aspects related to the initial planning and ongoing development of a video game, including suggestions as to how of get started with a new project, and the importance of setting realistic milestones.

We've also been introduced to just a few of the many third-party creative tools that are available to assist us in developing a high-quality game—primarily, graphics editors and sound utilities for creating visual and audio assets.

For those who prefer to use third-party resources, we then considered where we can find freely available, readymade assets to use in our games, and found that there are some very generous, creative artists who are willing to share their work free of charge.

Finally, we took a look at some of the important legal aspects of game development—how to stay within the law, and ensure that we are using third-party game assets within the terms of their licensing requirements.

From this point on, the rest is up to you; you now have the tools and the skills, so enjoy making some amazing games with Stencyl and, most importantly, have fun!

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