We're going to load up Stencyl, open one of the sample games that has been provided, and run the game to make sure that Stencyl is working properly.
From this point onwards, all the tutorials will be the same whether Stencyl is running on Microsoft Windows, Mac OS X, or Linux, although the screenshots have mainly been taken using the Microsoft Windows version. On the rare occasion that there is a difference between the versions, it will be explained clearly in the tutorial.
Don't worry if the list of games isn't identical on your screen, because the sample games packaged with Stencyl may be changed as software updates are released.
We just loaded a game into Stencyl and compiled it for the first time! Compilation is the process of converting the Stencyl game-code into a format that will run on our target platform. The default target platform is Flash, so when the compilation process has finished, the game will be displayed in an Adobe Flash Player window.
It's important to be aware that the sample games are not completed projects – they are just examples that have been provided so that we can see the kind of games that can be created. We can also use the samples to understand how the games have been put together, which is a great way to learn!
We've loaded and compiled one sample game and have had a play, so why not try some of the other sample games that have been provided?
Before we can open up another game, we should close the Adobe Flash Player window in which the previously tested game is running, and we must close the current game in Stencyl by clicking on File | Close Game and follow any prompts that appear.
Now, experiment with the other sample games, so that you become comfortable with the process of loading, testing, and closing games in Stencyl.
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