452 Game Development and Simulation with Unreal Technology
of control-point m anipulation sh ortcuts [31]:
TABLE 7.25: Manipulating Segments/Control Points
Left-Click: Selects a control point or segment.
Shift + Left-Click: Selec ts multiple c ontrol points or segments.
Control+A: Selects all c ontrol points connected to the cu rrently selected
point and/or all segments connected to the currently selected seg-
ment.
Control + Left-Click: On landscape, a d d s a new control point, connected
to any selected control point.
Control + Left-Click: With a control point selected, wil l create a seg-
ment joining any selected control p oints to the new control point.
Control + Left-Click: With a segment selected, s p lits the segment at
that point a n d inserts a new control point.
Del: Deletes the selected control points or segments.
R: Automatically calculates rotation for selected spline control po ints.
T: Automatically flips the tangents for se lected control points or seg-
ments.
F: Flips selected splin e segments (only affects meshes on the spl ine).
End: Snaps the selected contro l po int to the landscape below.
FIND ON THE WEBSITE
To find updates to this tutorial and upda te d instructions about its implementa-
tion on othe r UE4 versions, p le ase visit the book’s companion Website at:
http://www.RVRLAB.com/UE4Book/
TUTORIAL 7.7 Creating Landsca pe Splines: A Cobblestone Walkway
With our land scape built a nd painted , it is time for us to p opulate it with meshes
and objects. Let us imagine the level we have b een building so far is to be a part
of a mountain range with a shrine nestled somewhere high up. It would be great
to be able to place a walkway for our visitors to walk up to reach the shrine.
This scenario brings us to a place where we can see the power of a unique and
newly introduced tool in UE4 – the Landscape Splines.
If you have not completed Tutorial 7.1, go to pag e 386 to create a Landscape.
We w ill ne ed this landscape to complete our work below.
It would be great if you also have finished one of the Tutorials 7.3, 7.4, 7.6. In