Terrains and Landscapes in Un real Engine 471
1. Find the Starter Conten t folder in the Cont ent Browser, and
Double-click on the Props f older to ope n it up.
2. In th e Props folder, find a mesh called SM_Bush.
3. Right-click on SM_Bush and choose Duplicate. This will make a c opy of this
mesh.
4. Rename the du plicated mesh to SM_LScape_Bush.
5. Right-click on SM_Rock and choose Duplicate. This will make a c opy of this
mesh.
6. Rename the du plicated mesh to SM_LScape_Rock.
7. Drag the SM _LScape_Bush mesh into your Meshes folder and choose the Move
Here option (just like what you did in Figure 7.40(a)). If y ou do not have this
folder, create it under the main Game folder.
8. Drag the SM _LScape_Rock mesh into your Meshes folder and choose the Move
Here option (just like what you did in Figu re 7.40(a)).
9. Still in the Props folder, find the Materials folder and Double-clic k on it to
open it up.
10. In the Materia ls folder, find a material called M_Bush.
11. Drag the M_Bush material into your materials folder you created earlier (I called
my f older MyMaterials) and choose the Copy Here option (like Figure 7.40(b)).
12. Still in the Materials folder of the Props folder, find a material called M_Rock.
13. Drag the M_Rock material into your materials folder you created earlier (I called
my f older MyMaterials) and choose the Copy Here option (like Figure 7.40(b)).
14. Go to your mater ia ls folder and rename the copy of the M_Bush material to
M_LScape_Bush.
15. Still in your materials folder, rename the copy of the M_Rock material to
M_LScape_Rock.
16. The final step here is to apply the M_ LScape_Bush and M_LScape_Rock mate-
rials to our SM_LScape_Bush and SM_LSC ape_Rock static meshes, respectively.
To do so, perform th e following tasks:
a. Go to your own Meshes folder that y ou have crea te d under the Game folder.
b. Double-click on the SM_LScape_Bush mesh to open it up in the UE4’s
Static Mesh Editor.
c. Drag the M_LScape_Bush material to the Element 0 section of the
SM_LScape_Bush mesh in its LOD0 section in the Details rollout o f the
Static Mesh Editor (just like Figure 7.41).
d. Double-click on the SM_LScape _Rock mesh to open it up in the UE4’s
Static Mesh Editor.
e. Drag the M_LScape_Rock material to the Element 0 section of the
SM_LScape_Rock mesh in its LOD0 section in the Details rollout o f the
Static Mesh Editor (just like Figure 7.41).
17. Save your SM_LScape_Rock and S M_LScape_Bush meshes and close the Static
Mesh Editor.