References
1. Epic Games Inc. Atmospheric Expressions: https://docs.unrealengine.
com/latest/INT/Engine/Rendering/Materials/ExpressionReference/
Atmosphere/index.html.
2. Epic Games Inc. Beam Type Data Reference: https://docs.unrealengine.com/
latest/INT/Engine/Rendering/ParticleSystems/Reference/TypeData/
Beam/index.html.
3. Epic Games Inc. Blueprint Communication Usage: https://docs.unrealengine.
com/latest/INT/Engine/Blueprints/UserGuide/BlueprintCommsUsage/
index.html.
4. Epic Games Inc. Blueprint Types: https://docs.unrealengine.com/latest/INT/
Engine/Blueprints/UserGuide/Types/index.html.
5. Epic Games Inc. Color Expressions: https://docs.unrealengine.com/latest/
INT/Engine/Rendering/Materials/ExpressionReference/Color/index.
html.
6. Epic Games Inc. Components Mode and Components List: https:
//docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/
Components/index.html.
7. Epic Games Inc. Constant Expressions: https://docs.unrealengine.
com/latest/INT/Engine/Rendering/Materials/ExpressionReference/
Constant/index.html.
8. Epic G ames Inc. Construction Script: https://docs.unrealengine.com/latest/
INT/Engine/Blueprints/UserGuide/UserConstructionScript/index.html.
9. Epic Games Inc. Coordinate Expressions: https://docs.unrealengine.
com/latest/INT/Engine/Rendering/Materials/ExpressionReference/
Coordinates/index.html.
10. Epic Games Inc. Curve Editor in Unreal Engine 4: https://docs.unrealengine.
com/latest/INT/Engine/UI/CurveEditor/index.html.
11. Epic Games Inc. Decals: https://docs.unrealengine.com/latest/INT/
Resources/ContentExamples/Decals/index.html.
12. Epic Games Inc. Depth Expressions: https://docs.unrealengine.com/latest/
INT/Engine/Rendering/Materials/ExpressionReference/Depth/index.
html.
13. Epic Games Inc. Dist ributions in Unreal Engine 4: https://docs.unrealengine.
com/latest/INT/Engine/Basics/Distributions/index.html.
14. Epic Games Inc. Foliage System: https://docs.unrealengine.com/latest/INT/
Engine/Foliage/index.html.
15. Epic Games Inc. Font Expressions: https://docs.unrealengine.com/latest/
INT/Engine/Rendering/Materials/ExpressionReference/Font/index.html.
16. Epic Games Inc. Geometry Brush Reference: https://docs.unrealengine.com/
latest/INT/Engine/Actors/Brushes/index.html.
17. Epic Games Inc. GPU Type Data Motion: https://docs.unrealengine.com/
latest/INT/Engine/Rendering/ParticleSystems/Reference/TypeData/
GPUSprites/index.html#motion.
689
690 References
18. Epic Games Inc. GPU Type D at a Performance: https://docs.unrealengine.com/
latest/INT/Engine/Rendering/ParticleSystems/Reference/TypeData/
GPUSprites/index.html#performance.
19. Epic Games I nc. GPU Type Data Reference: https://docs.unrealengine.com/
latest/INT/Engine/Rendering/ParticleSystems/Reference/TypeData/
GPUSprites/index.html.
20. Epic Games Inc. GPU Type Data Supported Attributes: https://docs.
unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/
Reference/TypeData/GPUSprites/index.html#supportedattributes.
21. Epic Games Inc. GPU Type Data Vector Fields: https://docs.unrealengine.com/
latest/INT/Engine/Rendering/ParticleSystems/Reference/TypeData/
GPUSprites/index.html#vectorfields.
22. Epic Games Inc. Graph Editor: https://docs.unrealengine.com/latest/INT/
Engine/Blueprints/Editor/UIComponents/GraphEditor/index.html.
23. Epic Games Inc. Input Acti on & Axis Mapping in UE4: https://www.unrealengine.
com/blog/input-action-and-axis-mappings-in-ue4.
24. Epic Games Inc. Input: https://docs.unrealengine.com/latest/INT/
Gameplay/Input/index.html.
25. Epic Games Inc. Landscape Creation: https://docs.unrealengine.com/latest/
INT/Engine/Landscape/Creation/index.html.
26. Epic Games Inc. Landscape Expressions: https://docs.unrealengine.com/
latest/INT/Engine/Rendering/Materials/ExpressionReference/index.
html.
27. Epic Games Inc. Landscape Manage Mode: https://docs.unrealengine.com/
latest/INT/Engine/Landscape/Editing/ManageMode/index.html.
28. Epic Games Inc. Landscape Materials: https://docs.unrealengine.com/latest/
INT/Engine/Landscape/Materials/index.html.
29. Epic Games Inc. Landscape Paint Mode: https://docs.unrealengine.com/
latest/INT/Engine/Landscape/Editing/PaintMode/index.html.
30. Epic Games Inc. Landscape Sculpt Mode: https://docs.unrealengine.com/
latest/INT/Engine/Landscape/Materials/index.html.
31. Epic Games Inc. Landscape Splines: https://docs.unrealengine.com/latest/
INT/Engine/Landscape/Editing/Splines/index.html.
32. Epic Games Inc. Layered Materials: https://docs.unrealengine.com/latest/
INT/Engine/Rendering/Materials/LayeredMaterials/index.html.
33. Epic Games Inc. Level Blueprint: https://docs.unrealengine.com/latest/INT/
Engine/Blueprints/UserGuide/Types/LevelBlueprint/index.html.
34. Epic Games Inc. Material Attribute Expressions: https://docs.unrealengine.
com/latest/INT/Engine/Rendering/Materials/ExpressionReference/
MaterialAttributes/index.html.
35. Epic Games Inc. Material Blend Modes in U nreal Engine 4: https:
//docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/
MaterialProperties/BlendModes/index.html.
36. Epic Games Inc. Material Expressions Reference: https://docs.unrealengine.
com/latest/INT/Engine/Rendering/Materials/ExpressionReference/
index.html.
37. Epic Games Inc. Material Function Expressions: https://docs.unrealengine.
com/latest/INT/Engine/Rendering/Materials/ExpressionReference/
References 691
Functions/index.html.
38. Epic Games Inc. Material Functions: https://docs.unrealengine.com/latest/
INT/Engine/Rendering/Materials/Functions/index.html.
39. Epic Games Inc. Material Properties: https://docs.unrealengine.com/latest/
INT/Engine/Rendering/Materials/MaterialProperties/index.html.
40. Epic Games Inc. Math Expressions: https://docs.unrealengine.com/latest/
INT/Engine/Rendering/Materials/ExpressionReference/Math/index.html.
41. Epic Games Inc. Mesh Type Data Reference: https://docs.unrealengine.com/
latest/INT/Engine/Rendering/ParticleSystems/Reference/TypeData/
Mesh/index.html.
42. Epic Games Inc. Parameter Expressions: https://docs.unrealengine.
com/latest/INT/Engine/Rendering/Materials/ExpressionReference/
Parameters/index.html.
43. Epic Games Inc. Particle Expressions: https://docs.unrealengine.com/latest/
INT/Engine/Rendering/Materials/ExpressionReference/Particles/index.
html.
44. Epic Games Inc. Particle System Reference: https://docs.unrealengine.com/
latest/INT/Engine/Rendering/ParticleSystems/Reference/index.html.
45. Epic Games Inc. Particle Systems Overview: https://docs.unrealengine.com/
latest/INT/Engine/Rendering/ParticleSystems/Overview/index.html.
46. Epic Games Inc. Physically Based Materials: https://docs.unrealengine.com/
latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html
#karis.
47. Epic Games Inc. Ribbon Type Data Reference: https://docs.unrealengine.com/
latest/INT/Engine/Rendering/ParticleSystems/Reference/TypeData/
Ribbon/index.html.
48. Epic Games Inc. Texture Expressions: https://docs.unrealengine.com/latest/
INT/Engine/Rendering/Materials/ExpressionReference/Textures/index.
html.
49. Epic Games Inc. Unreal Engine 4 Shading Models: https://docs.unrealengine.
com/latest/INT/Engine/Rendering/Materials/MaterialProperties/
LightingModels/index.html.
50. Epic Games Inc. Unreal Engine 4 Subsurface Profile Shading Models: https:
//docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/
LightingModels/SubSurfaceProfile/index.html.
51. Epic Games Inc. Utility Expressions: https://docs.unrealengine.com/latest/
INT/Engine/Rendering/Materials/ExpressionReference/Utility/index.
html.
52. Epic Games Inc. Vector Expressions: https://docs.unrealengine.com/latest/
INT/Engine/Rendering/Materials/ExpressionReference/Vector/index.
html.
53. Epic Games Inc. Vector Operation Expressions: https://docs.unrealengine.
com/latest/INT/Engine/Rendering/Materials/ExpressionReference/
VectorOps/index.html.
54. Jorge Jimenez, Timothy Scully, Nuno Barbosa, Craig Donner, Xenxo Alvarez, Teresa
Vieira, Paul Matts, Verónica Orvalho, Diego Gutierrez, and Tim Weyrich. A practical
appearance model for dynamic facial color. ACM Transactions on Graphics (Proc. SIG-
GRAPH Asia), 29(6):141:1–141:10, 2010.
692 References
55. Brian Karis. Real shading in unreal engine 4. In SIGGRAPH 2013 Course:
Physically Based Shading in Theory and Practice, 2013. Available from
http://blog.selfshadow.com/publications/s2013-shading-course/
karis/s2013_pbs_epic_notes_v2.pdf.
56. SIGGRAPH. Physically Based Shading Model in Theory and Prac-
tice: http://s2013.siggraph.org/attendees/courses/session/
physically-based-shading-theory-and-practice.
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