Terrains and Landscapes in Un real Engine 387
1. Open the Unreal Launcher a nd select the version of the engine you would like to
work with. The following tutorial is created with Unreal Engine 4.5.1.
2. Once the Editor Op ens, c hoose New Project (see Figure 7.4).
3. Select the B lueprint as you r project ty pe, and make sure that the Blank is se-
lected.
4. Select your platform (D esktop/Console) and your graphics quality.
5. Make sure you include the starter content (see Figure 7.4).
6. Give your project a name and click Create Project.
CREATING A MAP AND ORGANIZING ASSETS
You will notice that the Advanced_Lighting map is op en. We would like to
create our own map as we will populate it through the tutorials in this chapter.
Take the following steps to organize yo ur create d maps and assets:
7. In the Game folder create a new fo lder. To do this, select the Ga m e folder. Then,
either Right- click and select New F older or simply click on New icon in the
content browser and choose Ne w Folder.
8. Name th is folder something like Ma ps.
9. Double click on the Maps folder you ju st crea te d to open it.
10. Click on the New asset icon and select New Level to create your new map.
11. Rename this level to Outdoors . You can do this by pressing the F2 key while
having the map selected. (Maps in the content browser are orange icons with the
word Level on their thumbnail).
12. Double click on the level to open it up.
You will notice that your level is empty. Which means that it is literally empty –
no lights, or sky sphere, o r sounds. We w ill make some changes and popu la te the
level to at least be able to see things. That means adding a Directional Light
and a Sky Sphere blueprint to the level. To do this, perfo rm the following tasks:
13. Under the Modes Panel (the upper left corner of the Unreal Editor) click on the
Search classes and search of BP_Sky_Sphere to look for the Sky Sphere
class.
14. Drag the BP_Sky_Sphere class into the level to place an instance of this o bject
into your level.
15. Click on the Sky Sphere Actor in th e Scene Outliner (the upper right corner of
the Unreal Editor). Press F2 to rename the ac tor to LevelSkySpher e.
16. Move the Sky Sphere to (0,0,0) in the world by typing these numbers into its
Location in the Details rollout (the lower right co rner of the Unreal Editor).
17. Under the Modes Panel, click on the Search classes and searc h of Direc-
tional_Light to look for the Directional Light class.
18. Drag a copy of the Directio nal_Light and place it in the level.
19. Click on the Light and press F2 to rename it to LevelD irectionalLight. Move
it to (0,0, 100) by typing these numbers in the Location section of the Deta ils
rollout.