44 Game Development and Simulation with Unreal Technology
32. Locate the Box brush from the BSP mode and drag it into the level. Assign the
following properties to this box brush:
Brush Name: La n d ingLvl1
Brush Type: Additive
Brush Shape: Box
X: 200
Y: 2 00
Z: 20
33. Align the LandingLv1 with the WestStairsLv1 so tha t it will be just on top of
the last step and completely aligned with the wid th of the stairs (see Figure 2.13).
34. Drag the LandingLv1 brush you just created in the Scene Outliner and move
it to the Level Geometry Folder. Alternatively, you can R ight-click on the
brush in the Scene Outliner, move your mouse over the Move to Folder op-
tion from the popup menu, a nd select the Level Geometry folder.
35. Select the WestStairsLv1 brush, hold the Alt key on you r keyboard and drag
one of the horizontal axes of the gizmo to m ake a duplicate of this brush.
36. Rename this duplicate to EastS tairsLv1.
FIGURE 2.14: Aligning Landing and Both Stairs on the Ground Floor.
37. Rotate and align the EastStai rsLv1 with the other side of the LandingLv1
brush (see Figure 2 .14).
38. You might want to double-check your alignments in the Top (Al t+J), Front
(Alt+H), and Side (Alt+K) viewports for accu racy and then switch back to the
Perspective viewport (Alt+G). In order to be able to move in the Top, Front, and
Side viewports, yo u should unlock the light. A lternatively, you may move the light
in those viewports to pan your view.
39. Place another Linear Stair brush from the BSP mode and into the level. As-
sign the following properties to this box brush: