466 Game Development and Simulation with Unreal Technology
check box and make modifications. When you brush over the existing instances,
the changes will be ap plied. Most of the settings in this tool are similar to those
of the Paint Tool, but there are a few differences:
TABLE 7.29: Reapply Tool Properties
•
Reapply Settings
Density A djust: This setting is a density multiplier for existing in-
stances. For example, setting the value to 2.0 will double the
number of in stances in a particular, while a value of 0.5 will
leave only half of the instances remaining after painting.
Ground Slope: This setting will remove instances that do not sa tisfy
the ground slope criteria. No new instances wil l be added.
Height Min/Max: This setting will remove ins ta n c e s that do not
satisfy the height criteria. No new instances will be added.
Landscape Layer: This setting will remove instances in prop ortion
to the specified layer. No new instances will be added.
Selection Tool: This tool allows you to selec t individual in stances.
TABLE 7.30: Selection Tool Properties (Actions per Selected Instance)
Translate: Translate (move) a selected instance (group of instanc e s) by
dragging the translation widget axes. You can activate translate wid-
get by pressing W or clicki n g on the translation button in the editor
viewport.
Rotate: Rotate a selected instance (group of instances) by dragg ing the
rotation widget axes. You can activate rotation widget by pressing
E or clicking on the rotation button in the editor viewport.
Scale: Scale a selected instance (group of instances) by drag ging the
scale widget axes. You can activate translate widget by pressi n g R
or clicking on the scale button in the editor viewport.
Duplicate: Duplicate a selected instance (group of instances) by holding
Alt key and dragging the widget axes.
Delete: Press the Del key to delete a sel e c te d instance (group o f in-
stances).
Snap to Floor: Press the End key to attempt to snap a selected instance
(group of instances) to the floor.
Lasso Tool: This tool allows you to use a p aintbrush to select instances simultane-
ously in the level. You may use the Filter settings or select/deselect meshes
from the Meshes list to furthe r customize this tool.