xx List of Figures
6.15 Sparks Particle Setup ....................................................................................319
6.16 Sparks Particle Initial Properties . .................................................................320
6.17 Material Calculations....................................................................................322
6.18 Sparks. ..........................................................................................................323
6.19 Over Lif e Details and Distributions..............................................................324
6.20 Curves in Curve Editor. ................................................................................325
6.21 Rain Demo Display....................................................................................... 327
6.22 Rain Material Setup ......................................................................................32 8
6.23 Rain Particle Initial Properties......................................................................329
6.24 Rain Particle Initial Properties......................................................................330
6.25 Rain Particles in Stages ................................................................................ 331
6.26 Rain Particles in Stages ................................................................................332
6.27 Visualizing the Initial Location............................................................335
6.28 Forces Applied to Rain Drops. ..................................................................... 337
6.29 Blizzard Demo Display.................................................................................339
6.30 Blizzard Material Setu p ................................................................................ 341
6.31 Blizzard Material Setu p, Continued. ............................................................342
6.32 Blizzard Emitter Material Particle Color Network. ......................................343
6.33 Blizzard Particle Initial Properties................................................................344
6.34 Blizzard Particle Initial Properties................................................................345
6.35 Blizzard Particles in Stages ..........................................................................346
6.36 Blizzard Particles in Stages .......................................................................... 347
6.37 Particle Emitter SubU V Prope rties...............................................................348
6.38 Particle SubUV Expression and its Properties..............................................349
6.39 Fire Material Setup .......................................................................................352
6.40 Fire Material Setup .......................................................................................356
6.41 Fire Effect in the Level .................................................................................358
6.42 Torch Placed in Front of a Rock. ..................................................................359
6.43 Fire, Torch, and Rock Duplicated.................................................................360
6.44 Fire with L ight Effect. ..................................................................................362
6.45 The Fire Sub Image Texture. . .......................................................................363
6.46 Assigning a Type Data to an Emitter. ...........................................................365
6.47 Sprite Emitter Exercise. ................................................................................ 377
6.48 Fire Effect Exercise. .....................................................................................378
7.1 An Examp le of a Heightmap. .......................................................................382
7.2 A Landscape Created from He ightmap in Figu re 7.1...................................383
7.3 Landscape Actors a nd Creation ....................................................................383
7.4 Creating a Blank Project for Landscape Tutorials........................................386
7.5 Sky Sphere in the Level. ...............................................................................388
7.6 New Landscape Placed in the Level. ............................................................389
7.7 The View of a Sculpted Landscape from Afar..............................................390
7.8 Exporting the Heightmap to File. .................................................................392
7.9 Landscape Layer Blend Expression..............................................................395