326 Game Development and Simulation with Unreal Technology
to c hange the points (Figure 6.20).
You have created your very first visual effect using a spr ite emitter to enhance the
look of any level. This effect creates a smokey look. Now, let us see if we can create
another kind of effect using the same kind of emitter. How about some rain?
FIND ON THE WEBSITE
To find updates to this tutorial and upda te d instructions about its implementa-
tion on othe r UE4 versions, p le ase visit the book’s companion Website at:
http://www.RVRLAB.com/UE4Book/
TUTORIAL 6.3 Simulating Rain
In this tutor ia l we will set up another sprite emitter to simulate the effect of
rain. Like all other tutorials, the first thin g to do is to create a project to which
we add the particle system. The initial setup of this tutorial should resemble the
image shown in Figure 6.21.
NOTE
We will need the demo ro om to be set up before we can proceed
with the rest of the tutorial. You may find instructions to set up y our
demo room in Tutorial 6.1 on page 309.
SETTING UP THE LEVEL
To have a uniform level that we ca n work with, you may perform one of the
following options to start the work:
1. If you have not created the demo room, perform the tasks in Tutorial 6.1 on page
309 to create a project which includes a Demo Room, a Player Start, and a
Demo Display item a s shown in Figure 6.1 3.
2. In the con te nt browser, loo k for a folder inside the Demo Room folder called
Blueprints and open it.
3. Drag a copy of Display Item onto the level and place it along a wall. Change its
properties to the following:
Number: P-2.
Description: Rain Emitter . . .
Type: Square-L