Summary

Wow! We've learned a lot in this chapter.

We created a blank game and added a jungle scene. We then downloaded a monkey actor from StencylForge and added a behavior to control it with the keyboard.

The next step was to use StencylForge again, to find an appropriate tileset to create some interesting content for our Jungle scene.

To ensure that the actor couldn't fall off the edge of the scene, we attached the Cannot Exit Scene behavior, and then we attached the Camera Follow behavior to the monkey, so it could run and jump along the whole length of the scene, while the scenery automatically scrolled to keep up with it.

In the final part of the chapter we made the platform game design more interesting and considered some challenges that might make our game more fun to play.

We've made quite amazing progress in just one chapter—we have all the basic mechanics in place for our platform game. However, there are two vital elements missing—we need some enemies to avoid, and we also need a challenge for our monkey to complete, so let's head off into Chapter 3, Detecting Collisions, and really make our game come to life!

The game file named 5961_02_13.stencyl represents how our game should look at this point in the book.

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