Adding custom packages to Unity's quick list

If you have one or more packages you'd like to include frequently in your projects, it might be a good idea to add them to Unity's package quick list.

Getting ready

In order to complete this recipe, you will need a custom package (any package will do). If you need one for testing purposes, please use the one inside the 0423_01_09-11 folder.

How to do it...

To add a custom package to the quick list, follow these steps:

  1. Using your file manager (Windows Explorer on Windows, Finder on Mac OS), browse to the package file and copy it by pressing Ctrl + C or Command + C.
  2. Go to Unity's Editor folder. On Windows, that would typically be C:/Program Files (x86)/Unity/Editor or C:Program FilesUnityEditor. On Mac OS, it should be Applications/Unity.
  3. Access the Standard Packages folder.
  4. Paste the previously copied package into this folder.
  5. Restart Unity. It should now be listed on the Assets menu, under the Import Package sub-menu, as shown in the following screenshot:
    How to do it...

How it works...

Unity's menu actually reads the Standard Packages folder content when starting up, instead of getting that information from somewhere else. This is very practical, as it always reflects the actual content of that folder and also allows the user to quickly retrieve his favorite packages.

There's more...

Custom packages stored in the Standard Packages folder will also appear in the Create New Project Wizard window, making it simple to add them to new projects.

See also

  • The Importing Unity packages into your project recipe.
  • The Importing custom packages into your project recipe.
  • The Exporting custom packages from your project recipe.
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