In this chapter, we have seen how to create complex objects and how to make the task of configuring those objects on easy one for the end user by providing a graphical user interface that remembers previous choices. We saw that it was also possible to recruit Blender as a command-line tool to automate common tasks.
We also learned how to create a parent relation between objects and made a first step in editing meshes. Specifically, we saw how to:
In the next chapter, we will see how we can assign vertex groups and materials to our meshes.
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