Summary

In this chapter, we have seen how to create complex objects and how to make the task of configuring those objects on easy one for the end user by providing a graphical user interface that remembers previous choices. We saw that it was also possible to recruit Blender as a command-line tool to automate common tasks.

We also learned how to create a parent relation between objects and made a first step in editing meshes. Specifically, we saw how to:

  • Create configurable mesh objects
  • Design a graphical user interface
  • Make your script store user choices for later reuse
  • Select vertices and faces in a mesh
  • Parent an object to another
  • Create groups
  • Modify meshes
  • Run Blender from the command line and render in the background
  • Process command-line parameters

In the next chapter, we will see how we can assign vertex groups and materials to our meshes.

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