Summary

In this chapter we saw how to associate shape keys with a mesh and how to add an IPO to animate transitions between those shape keys. Specifically, we learned how to:

  • Define IPOs
  • Define shape keys on a mesh
  • Define IPOs for those shape keys
  • Pose armatures
  • Group changes in poses into actions

In the next chapter, we shall learn how to create custom textures and shaders.

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