C++ enum
are very useful in typical C++ code. UE4 has a custom type of enumeration called UENUM()
, which allows you to create an enum
that will show up in a drop-down menu inside a Blueprint that you are editing.
UENUM()
you are specifying, or create a file EnumName.h
.UENUM() enum Status { Stopped UMETA(DisplayName = "Stopped"), Moving UMETA(DisplayName = "Moving"), Attacking UMETA(DisplayName = "Attacking"), };
UENUM()
in a UCLASS()
as follows:UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Status)
TEnumAsByte<Status> status;
3.133.114.221