Humanizing your song with Graph editor allows you to control every individual step on a channel in the step sequencer. This differs from the OFS knob, which is the global setting for your steps, and shifts all of them simultaneously. Depending on your final vision, both methods have their place in the music production.
To get started with using Graph editor, you will simply want to have step data on a channel within the step sequencer.
In this example, we will be working with the Hat channel again. Let's take a look at how to humanize your song using Graph editor on the step sequencer with the following steps:
The greater the height of the blue/green line, the more in time your step will shift to the right. If you experiment with this process, you will be able to hear the changes in your sound and steps. You may right-click or hold Alt + left-click in order to delete the column data.
Be sure to use the Velocity function within the Graph editor window (use the scroll bar that pops up when you click on the Graph editor button and then scroll to Velocity). Adding a human feel is directly related to changing the time and volume (velocity) of your sound. The Velocity function will show in pink columns.
If you hold down Shift while right-clicking-and-dragging on any parameter in Graph editor, it will enable you to add incremental columns up or down. FL Studio refers to this as ramps. If you hold down Ctrl while adjusting a column, it will make uniform adjustments to all of the columns simultaneously.
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