The step sequencer contains a plethora of areas that can be clicked on and explored to aid your music production.
In order to get started using the step sequencer, open up FL Studio and press the F6 key to toggle it. Additionally, go to the VIEW menu and then select Step Sequencer. When the step sequencer is selected, you will see a small checkbox next to it. A third way is to simply click on the step sequencer symbol. The step sequencer is the second button from the left in Fig 3.1. You will also want to have your FL Studio Browser open so you can browse the sounds, which in turn will be sent to your channels. However, you may also load the samples from your Channel settings window in the step sequencer or drag them from your computer into an FL Studio channel. You may right-click directly on a channel and then select Insert or Replace.
Let's take a look at the fundamental areas of the step sequencer. This opens up to many other levels and subtopics. The following screenshot shows the step sequencer:
The following steps will help you set the beats per bar value for a pattern:
Sometimes, it is important that you offset the timing of your groove and make it more human. Chapter 9, Humanizing Your Song, is dedicated to doing exactly that. Fig 3.3 shows the adjustment of the swing slider on the title bar. It shows the beats of your waveform and how their start time is being shifted. It pushes your groove ever so slightly in time to the right, and the areas in red represent the down beat in 4/4 musical time.
The Graph editor tab provides the added ability to tweak your various steps. Each note can be moved individually. Take a look at the following screenshot:
This turns each step into a full-fledged piano turned on its side, as shown in the following screenshot:
The Select tab is the small green slit to the right of the kick channel in Fig 3.6.
Left-click or right-click on the steps in the step sequencer (grey or reddish blocks) to trigger your sound or virtual instrument (refer to Fig 3.2).
The beats per bar set the number of steps in each step sequencer pattern. When working your beats per bar with a standard 4/4 time pattern (which is mostly used in popular music genres such as Indie Rock, Pop, Alternative, EDM, and Hip Hop), you can set this number to 4, 8, 16, 32, or 64. This will enable you to have a standard beats and bar pattern, and after engaging the Space bar while in pattern mode, your pattern will loop around to form a seamless loop. If you are working with a 3/4 time pattern, you may set your beats per bar for this pattern to the number 6 or 12. The loop you form can happen very quickly, and that is a reason why FL Studio is one of the easiest programs to use.
Each pattern may have a different and individual beats per bar. You may set the number of beats per bar in the GENERAL settings of the song project (press F10 and then go to Project | GENERAL). By using the Piano roll, you will eradicate this entire issue of setting individual beats per bar values because you will be able to stretch your notes infinitely.
You may have up to 999 patterns using FL Studio, and each pattern will incorporate as many channels as you desire.
Using the space bar is vital to working with the step sequencer in all phases of your music production. This will enable you to stop your current loop and restart it from the beginning so that you can revise the steps you have entered at the start of the sequence if you wish to do so. Alternatively, you can let the loop play through, and it will cycle back to the beginning.
You may add as many channels as you want to whichever patterns you desire in the step sequencer. Remember that these patterns will later be used to arrange and build your song in the FL Studio Playlist, which is covered at the start of Chapter 5, Using the Playlist. For example, pattern 1 may include only your kick drum pattern, and you may rename it to Kick
; pattern 2 may include only your hi hat pattern, and you may rename it to Hi Hat
; pattern 3 may be your virtual instrument violin pattern, and you may rename it to Violin
; and pattern 4 may be a guitar bassline, and you may rename it to Bassline
.
A key function in all of this is copying and pasting channel data in addition to cutting channel data (erasing the channel data in the step sequencer). Channel data is anything to the right of a channel. This can be MIDI data, audio, a Piano roll, automation data, controller data, and so on. You will want to use the channel Select button (small green slit) on the channel in question. For example, let's pretend you have many channels and many steps filled in the step sequencer, all within pattern 16. In an example of pattern 16, you could have a cymbal channel, a piano channel, and a shaker channel, all on separate channels, but within the same pattern 16.
In order to separate the sounds from the pattern, which will later be used in the FL Studio Playlist (Chapter 5, Using the Playlist) when building your song, you will want to use the channel Select green slit, press Ctrl + X to copy and delete it's sequencer data (because you are moving it elsewhere), navigate to a new pattern, and finally press Ctrl + V to paste it in. You may do this with multiple channels at once. You will not have to adjust the channel Select button in this process. It will remain in place on your given selected channel or channels. Using this method will allow you to work with one pattern of your choice when adding sounds and instruments and let you be creative with it. You will then have to separate the individual pieces and parts of your production by cutting and pasting channels or using the Split by channel feature covered later in this chapter. You can copy, paste, and cut channel data like you would with text in a Word document. Using the beats per bar and pattern selectors is all up to the user. How you divide your pieces and parts and arrange them is another crucial piece of the music production process.
The key features of working with the Graph editor are Velocity and Shift. The Graph editor can also adjust the panning and fine-tuning of the music file − using the Fine pitch function can make slightly flat instruments sound really cool. When working with the step sequencer, using the Velocity tab allows you to adjust the volume for each individual step on the step sequencer. Velocity is a tremendous tool for virtual instruments, guitars, and pianos because the lower the volume, the more soft and gentle the notes are conveyed. When you move the Graph editor to adjust the value of Velocity, you will be able to adjust the orange columns on each step in the step sequencer on a given channel. This will make things less robotic and add a human feel. Feel free to experiment with the velocity of your music in the Graph editor, and make sure you have the channel Select button engaged on the channel data that you want to adjust with the Graph editor. Another key feature is something you will find when you slide the Graph editor function all the way to the right. There you will find the Shift function, which offsets the timing of the notes ever so slightly. At a maximum Shift value, it will play the next step. Again, you will be able to adjust the columns of the Graph editor, which in this case will show in a blue column. The key reason for using the Graph editor is to adjust individual notes or events in lieu of working globally and affecting them all. The step sequencer is extremely intuitive when used this way because everything is located on one screen, and you don't have to navigate very far to make considerable adjustments to your music project. It's unbelievably powerful in its own right—just look under the proverbial hood!
Using the Keyboard editor on the step sequencer also makes it easy for the user to make quick changes to their music project. If you are using this, you are dealing with the tone and key of your sounds in any given channel. As discussed earlier, the Keyboard editor is a piano that has been turned on its side, and you may enter the piano notes by simply using your mouse. Note that using the Keyboard editor can come in handy when dealing with a multitude of sounds. You can adjust the key of your percussion or virtual instruments. Changing the pitch of an audio sample will adjust the playback speed. Changing a virtual instrument note will adjust the MIDI note value. Any note placed in the steps of the step sequencer can be manipulated with the Keyboard editor. Also, remember that each note that you press using your mouse in the Keyboard editor will automatically place a step in the step sequencer on your given channel.
Using the Mute/Solo button is something that is done during the mixing process. In FL Studio, the moment you start using the step sequencer, you are immediately immersed into the mixing process because you have control over the mute/solo feature, panning feature, and volume. Muting or soloing your channel can provide you with access to hear what your project sounds like with your channel, without your channel, and with only your channel. Soloing a channel can help when you really need to hear what is going on with your audio and in the cases of a vocal performance. Sometimes, you may hear a pop or click noise in your music project, and soloing something allows you to "find the culprit," so to speak. Soloing is also used when making equalization adjustments, which we will discuss when reviewing the FL Studio Mixer. When mixing, you will want to hear how your tracks/channels sound by themselves and also in the context of the entire mix. The content of your entire mix is incredibly important, so you may use muting or soloing, as you see fit, to build your music project and for the process of choosing your arrangement.
The channel panning and channel volume features are also crucial elements in any musical project. Panning will allow you to and interest to your song and place instruments tactfully to the left or right to make all of the elements of your song sound harmonious. You may also automate panning whenever you want to. We will review automation in Chapter 10, Recording Automation. The volume is arguably the most important part of mixing instruments because you want each channel to be at an optimal volume relative to all of your other channels. This also goes for when you have vocal tracks or any external instrument. Your vocals will need to "sit" well with all of the instruments in your project. Mixing instruments and vocals also includes additive or subtractive equalization (EQ), which will be reviewed in Chapter 6, Using the FL Studio Mixer and Recording Audio. You also want your percussion and all of the instrument channels to be set at the proper volume. Decreasing or increasing the volume on given channels is up to the musical creator and their creative taste. Holding down the Ctrl button while moving up or down with your mouse allows you to adjust the volume in smaller increments with more control.
Using the steps in the step sequencer gives you immediate feedback of the steps you have placed. This is all about left-clicking to input data and right-clicking to erase a step. You may also click-and-drag with either mouse button to easily fill or erase successive steps.
Note that your main project tempo in FL Studio is directly correlated to the steps in the step sequencer. If you have a drum beat with MIDI data, this can be slowed down or sped up by adjusting your project tempo.
You may also use the Alt + up/down arrow key to move your selected channel(s) up or down in the step sequencer. This may help organize your project. You can find this option under the CHANNEL menu in the main window of FL Studio. The options will show Move selected up or Move selected down.
Often, you may want to start your project by adding channels with percussion and starting your drum beat. This means that you may add channels that include a kick, hi hat, snare, cymbal, and other percussion and enter the steps as you see fit. After this, you may add virtual instruments, sounds, and then a bassline. On the other hand, it is also handy to start with a MIDI part or harmony, add some other instruments, and lastly make your drum beat. In this fashion, you can really pick percussion that fits your existing harmonies and bassline. Nevertheless, some people enjoy starting with the drum beat and adding their harmonies and notes later on. Of course, you can record live music to a click track with many instrument players to develop the human chemistry and vibe. Again, there are no true rules in music production; use whatever method works best for you.
Keep in mind that many people prefer to use the Piano roll option after adding channels in the step sequencer. We will review the Piano roll in Chapter 4, Building Your Song.
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