Although each part of your song is tremendously important to the final outcome, working with rhythm and percussion is debatably the most important part of your song. If your drums, kicks, snares, hi hats, and other percussion are weak, you song won't stand the test of time and won't sound very good to your listeners. Rhythm and drum samples can sound very different from genre to genre, so you want to pick these properly. That being said, you can also experiment with a fusion of sounds and mix genres to create your own sound.
To get started adding rhythm and percussion, you will want to have the step sequencer and FL Studio browser opened. Press F6 to bring up the step sequencer, or go to the VIEW menu and select View step sequencer. A third way to bring up the step sequencer is to click on the second button from the left in the console shown in the following screenshot. It shows the tiny square steps inside of the step sequencer. You may press F8 to bring up the FL Studio Browser, or go to the View menu and select Browser. A third way to bring up the Browser window is to click on the fourth button from the left in the console, as shown in the following screenshot:
The following steps will explore the important functions required to work with rhythm and percussion:
A song structure in 4/4 time (most popular song signature) is usually by 4, 8, or 16 bar loops. If you want a longer drum loop with more variation, you should set it to 16 bars. Nevertheless, the drum loop can actually last as long as you need when sending channels into the FL Studio Piano roll. This is reviewed in the final recipe of this chapter, Using the Piano roll feature.
Once you have step data on any percussion channel in the step sequencer, there are two ways to swap and replace the data with a new sound. These two ways are mentioned in the upcoming steps. The following screenshot shows the FL Studio Browser:
You may add as many channels as you want for your percussion and rhythm. It helps with the creative process to "go with the flow" and keep adding elements to your music project in a single pattern. You may then use the Split by channel method, as discussed in Chapter 3, Working with the Step Sequencer and Channels, in order to separate all of these elements for your song arrangement. You will also want to set your Preview mixer track as discussed in Chapter 2, Using Browser. This will help to test out sounds before adding them as a channel to the step sequencer. You can also just simply click on sounds in the Browser window to test them out, but the Preview mixer track will help you to at least adjust the volume on previewed sounds. Please remember to work with the various parameters in Graph editor as well as Keyboard editor. This will allow you to enhance and fine-tune individual notes of percussion and rhythm—not just a global adjustment. Also remember to open up your CHANNEL settings on any given channel in order to modify and alter your sounds. If you are constantly starting with the same processes in your workflow, you can save your project as a template. In this manner, you can take some of the tedious nature out of the equation. Remember to clone channels (right-click on a channel for the Clone option) if you want to experiment with different options of the same sound as well as copy and paste data from one channel to the next.
The rhythm and percussion section of your music production is the backbone of your music production. This can drastically alter the mood and genre of your music. Once your drums and rhythm are established, you will have a nice base to work with and then you can add your bass line, instruments, and other harmonies such as the piano, violin, guitar, and various synthesized sounds. That being said, sometimes you will want to do the opposite. You may start with an extremely simple hi hat or shaker that acts as a metronome and then begin your instrument melodies. Once you have some melodies in place, it can be very rewarding to add a kick and snare that compliments the mood and tone of your melody. If you enjoy adding your kick and snare later, make sure your melodies are at a suitable volume. If you start with a harmony that is too low in volume and then add your rhythm, the volume may not be loud enough. That is why you must start with the kick, snare, and hi hat first—so you can set it at a suitable volume and then add your instruments. Nonetheless, do what you feel is right during your creative process. Your volume level is crucial here because after you start with one sound, you will be building other sounds around it.
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