The role of Artificial Intelligence (AI) in your game is quite important. In this chapter, we'll cover the following recipes for controlling your NPC characters with a bit of AI:
AI includes many aspects of a game's NPC as well as player behavior. The general topic of AI includes pathfinding and NPC behavior. Generally, we term the selection of what the NPC does for a period of time within the game as behavior.
AI in UE4 is well supported. A number of constructs exist to allow basic AI programming from within the editor. If the AI provided inside the engine doesn't suit your needs, custom AI programming from C++ can also be used.
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