Chapter 1. Introducing Fireworks CS5

In This Chapter

  • Understanding when you should use Fireworks

  • Discovering the workspace

  • Finding out about the tools

  • Looking into the views

  • Using the basic selection tools

Adobe Fireworks is an incredible application with specific solutions to meet online designers' needs. When you use Fireworks, you have the freedom to create test Web sites, experiment with advanced scripting features, and come up with compelling graphics that look good and work well on Web pages.

In this chapter, you encounter the software and its workspace. You also discover how to use selection tools so that you can start to manipulate graphics in Fireworks right away.

Why Use Fireworks?

Considering all the applications included in the Creative Suite, why do you need one more? The reason is mostly because after CS2 (and the removal of ImageReady), the Creative Suite provided no easy way to create interesting Web graphics. Sure, you can save images for online use in Photoshop and Illustrator using the Save for Web & Devices feature, but what about rollovers, easy image maps, and interactive wireframes? (A wireframe is essentially a mock-up or rough draft created to demonstrate or test a Web site before it is in its final form. In Web design, wireframes are basic visual guides used to suggest the layout and placement of fundamental design elements.)

In Fireworks, you can work intuitively by taking advantage of its logical interface, which provides panels and features that relate to the Web and that offer you the easiest way to optimize (make Web-ready) graphics.

Jumping Right into the Interface

So what's the big deal about Fireworks being built specifically for Web graphics? Well, first of all, you're working strictly with pixels — no messy dpi (dots per inch) or lpi (lines per inch), which are typical printing terms.

Figure 1-1 shows the dialog box that appears when you choose File

Jumping Right into the Interface
Pixel dimensions play an important role in Fireworks.

Figure 1-1. Pixel dimensions play an important role in Fireworks.

Note

When you're working with Web images, you should know the approximate width, in pixels, of your final page. Typical Web pages range from 650 to 1,000 pixels wide, but most designers stick with a page built to span approximately 800 pixels. When you create images, you must think about how they will fit within the context of the total page. An image 600 pixels wide would fill most of a page, whereas an image that's 1,200 pixels wide would force the viewer to scroll to see the entire image.

After launching Fireworks CS5, you notice right away that its workspace is similar to the workspaces in the other CS5 applications. Adobe has done a good job of organizing each application so that the learning curve is quick and integration is easy.

You shouldn't be surprised to find a toolbox to the left of the workspace and panels to the right. The tools even look much like the tools you may already be familiar with from working in other CS5 applications.

Using the tools

The Tools panel is sorted into six categories: Select, Bitmap, Vector, Web, Colors, and View. Table 1-1 lists the tools by category and the keys you can easily press to access them.

Table 1-1. Fireworks Tools

Icon

Tool Name

What You Can Do with It

Keyboard Shortcut

Selection

Fireworks Tools

Pointer

Select paths and objects

V or 0

Fireworks Tools

Subselection

Adjust paths, much as you do with the Direct Select tool in Illustrator and Photoshop

A or 1

Fireworks Tools

Scale

Scale objects or selections

Q

Fireworks Tools

Crop

Crop images

C

Bitmap

Fireworks Tools

Marquee

Make rectangular selections

M

Fireworks Tools

Lasso

Make freeform selections

L

Fireworks Tools

Magic Wand

Select similar colors

W

Fireworks Tools

Brush

Paint on image

B (toggle with Pencil)

Fireworks Tools

Pencil

Draw bitmap paths

B (toggle with Brush)

Fireworks Tools

Eraser

Erase bitmap data

E

Fireworks Tools

Blur

Blur image

R

Fireworks Tools

Rubber Stamp

Clone image data

S

Vector

Fireworks Tools

Line

Create vector lines

N

Fireworks Tools

Pen

Create Bézier paths

P

Fireworks Tools

Rectangle

Create vector shapes

U

Fireworks Tools

Type

Create text

T

Fireworks Tools

Freeform

Create freeform paths

O

Fireworks Tools

Knife

Cut paths

Y

Web

Fireworks Tools

Rectangle Hotspot

Create image map hotspots

J

Fireworks Tools

Slice

Create slices for tables or CSS

K

Fireworks Tools

Hide Slices and Hotspots

Hide slices and image map hotspots

2

Fireworks Tools

Show Slices and Hotspots

Display slices and image map hotspots

2

Color

Fireworks Tools

Eyedropper

Sample color

I

Fireworks Tools

Paint Bucket

Fill color

G

View

Fireworks Tools

Hand

Pan the artboard

 
Fireworks Tools

Zoom

Zoom in and out of artboard

X

As you select each tool, notice that the Properties panel displays additional options. (If your Properties panel isn't visible, choose Window

Fireworks Tools

Understanding the views

The tabs at the top of an image give you the opportunity to view it in four ways:

  • Original displays your image as it appears before being optimized for the Web.

  • Preview displays the image as it will appear when it's saved for the Web, based on your current settings. (You can find out more about those settings in Chapter 5 of this minibook.)

  • 2-Up offers the opportunity to see an image in two windows, with different settings applied in each one. Most users tend to compare the original and optimized images in this view (see Figure 1-2).

    Compare the original (left) and optimized (right) images in 2-Up view.

    Figure 1-2. Compare the original (left) and optimized (right) images in 2-Up view.

  • 4-Up is for people who are never quite sure which is the best way to optimize an image. You don't necessarily need to compare different formats when you use this view; you can experiment with different options for one format, such as pushing the limit with the amount of colors you want to keep in a GIF file, as shown in Figure 1-3.

In 4-Up view, you can experiment with ways to optimize an image.

Figure 1-3. In 4-Up view, you can experiment with ways to optimize an image.

Investigating the panels

Not unlike the other CS5 applications, Fireworks lets you detach panels from the docking area on the right side of the workspace. Because this procedure is so similar to the methods you use to dock and undock panels in other CS5 applications, we don't bore you with the details here.

Note

If you can't locate a panel, choose its name from the Window menu.

Working with Basic Selection Tools

You can work in Fireworks using the same selection tools for both vector and bitmap images.

Making a selection in a bitmap image

If you're familiar with Photoshop selection techniques, you'll have no problem using the same tools in Fireworks. Here's the lowdown on making selections with the Marquee and Lasso tools:

  • Making a selection in a bitmap image
  • Making a selection in a bitmap image

Tip

You can use both the Marquee and Lasso tools interchangeably when making a selection.

Making a selection in a bitmap image
Drag a selection to move it.

Figure 1-4. Drag a selection to move it.

Switch to the Subselection tool and notice that if you have an existing selection, the pointer changes to a double arrow, indicating that you will clone (copy) the selection when you click and drag it.

Making a selection in a vector image

By using the same tools you use to select bitmap images, you can adjust vector paths. Use the Pointer tool to move an entire vector shape, as shown in Figure 1-5.

Use the Subselection tool to move the individual points on the path.

The Pointer tool lets you move a vector shape.

Figure 1-5. The Pointer tool lets you move a vector shape.

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