1.2 End-to-End 3D Visual Ecosystem
1.2.1 3D Modeling and Representation
1.4 Challenges and Opportunities
2.1 3DTV Content Processing Procedure
2.2 3D Scene Representation with Explicit Geometry – Geometry Based Representation
2.2.1 Surface Based Representation
2.2.2 Point Based Representation
2.2.3 Point Based Construction
2.2.4 Point Based Compression and Encoding for Transmission
2.2.5 Point Based Rendering: Splatting
2.2.6 Volumetric Representation
2.2.8 Volumetric Compression and Encoding for Transmission
2.3 3D Scene Representation without Geometry – Image-Based Representation
2.3.2 Single Texture Representation
2.3.3 Multiple Texture Representation
2.4 3D Scene Representation with Implicit Geometry – Depth-Image-Based Representation
2.4.1 History of Depth-Image-Based Representation
2.4.2 Fundamental Concept Depth-Image-Based Representation
2.4.4 Depth-Image-Based Animation
3.1 Depth Cues and Applications to 3D Display
3.2.1 Wavelength Division (Color) Multiplexing
3.2.2 Polarization Multiplexing
3.3.1 Occlusion-Based Approach
3.3.2 Refraction-Based Approach
3.4.1 Head Tracking Enabled Multi-View Display
3.5 Recent Advances in Hologram System Study
4.1 3D Scene Modeling and Creation
4.2.4 3D Capturing with Monoscopic Camera
4.3.1 Automatic 2D-to-3D Conversion
4.3.2 Interactive 2D-to-3D Conversion
4.3.3 Showcase of 3D Conversion System Design
5 3D Video Coding and Standards
5.1 Fundamentals of Video Coding
5.2 Two-View Stereo Video Coding
5.2.2 Inter-View Prediction Stereo Video Coding
5.3 Frame-Compatible Stereo Coding
5.3.1 Half-Resolution Frame-Compatible Stereo Coding
5.3.2 Full-Resolution Frame-Compatible Layer Approach
5.6 Multi-View Video Plus Depth (MVD) Video
6.1.2 Layered Network Protocols Architecture
6.2.3 Adaptive Modulation and Coding
6.4.1 Evolved Universal Terrestrial Radio Access Network (E-UTRAN)
6.4.2 Evolved Packet Core (EPC)
6.4.3 Long Term Evolution-Advance (LTE-A)
7.1.1 Fundamentals of 3D Human Visual System
7.1.2 Coordinate Transform for Camera and Display System
7.1.8 Asymmetries in Stereo Camera Rig
7.1.10 Picket-Fence Effect and Lattice Artifacts
7.1.11 Hybrid DCT Lossy Compression Artifact
7.1.12 Depth Map Bleeding and Depth Ringing
7.1.13 Artifacts Introduced by Unreliable Communication Networks
7.1.14 Artifacts from New View Synthesis
7.1.15 Summary of 3D Artifacts
7.2.2 2D Image and Video QoE Measurement
7.2.3 3D Video HVS Based QoE Measurement
7.2.4 Postscript on Quality of Assessment
7.3 QoE Oriented System Design
7.3.1 Focus Cues and Perceptual Distortions
8.1 Transmission-Induced Error
8.5 Multiple Description Coding
9.1 Glass-Less Two-View Systems
9.1.1 Spatially Multiplexed Systems
9.1.2 Temporally Multiplexed Systems
9.2 3D Capture and Display Systems
9.5.2 Mobile Phone Applications
10 Advanced 3D Video Streaming Applications
10.1 Rate Control in Adaptive Streaming
10.1.1 Fundamentals of Rate Control
10.1.2 Two-View Stereo Video Streaming
10.2 Multi-View Video View Switching
10.3 Peer-to-Peer 3D Video Streaming
10.5 3D Video over 4G Networks
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