Chapter 2
IN THIS CHAPTER
Selecting parts of clips
Changing and extending selections
Playing selections
Before you can edit any audio clips, you have to make a selection. Pro Tools offers many ways to select material. You can select from a single track, grouped tracks, or the entire track list. You can select from a track’s playlist or from the Timeline ruler. And you can make adjustments to the length and position of the selected material. All these options are covered in this chapter.
When you select material to edit, the selection becomes highlighted. And, if you have the Edit and Timeline Selection Linked option chosen, you see little arrows in the Timeline ruler designating the Start and End points of the selection. Figure 2-1 shows a selection, whereas you can see the handy Link Timeline and Edit Selection button right here in the margin. The arrows are blue if no tracks are enabled for recording and red if tracks are enabled for recording.
You can select material one of three ways:
You can select more than one track to edit in Pro Tools in several ways:
You can select an entire clip one of two ways:
Click in that clip with the Grabber tool.
To enable it, click the Grabber tool button located at the top of the Edit window.
Double-click the clip with the Selector tool.
To enable it, click the Selector Tool button located at the top of the Edit window.
To select two or more clips and include any space that separates them, follow these steps:
Shift-click the next clip.
To add more clips, Shift-click each one you want until you have them all chosen.
All clips selected become highlighted, along with any spaces that exist between them.
You can select all the clips in a track one of two ways:
Call up the Selector tool by clicking the Selector button located at the top of the Edit window.
You can select all clips located in the tracks of your session (except the hidden ones) in any of four ways:
You can make selections while your session is playing by using the arrow keys. Follow these steps:
Engage the Link Timeline and Edit Selection button or choose Options ⇒ Link Edit and Timeline Selection Linked from the main menu.
Alternatively, you can engage the Link Timeline and Edit Selection button at the upper-right of the Edit window.
Click the track somewhere before the place you want to start your selection.
This is where the session will start playing back. If you want to select a point near the beginning of the session, you can skip this step and just start playing from the beginning.
You can use the Selection Indicator fields to enter either the Start and End points or the length of a selection. The following sections describe how to do this.
Here’s how to make a selection by using the indicators:
With the Selector tool, click in the track you want to select.
Choose the Selector tool by clicking the Selector tool button at the top of the Edit window.
Here’s how to change the values in any of the indicator fields without typing in a value:
You can select individual clips within or across tracks by using the Object Grabber tool. This allows you to choose non-contiguous clips wherever they are in your session.
Selecting non-contiguous clips in your session is really simple:
Choose either Slip or Grid Edit mode from the Edit mode selector.
This tool is not available within Spot or Shuffle modes.
Click the clip to select it.
A yellow line appears around the edges to let you know it’s been selected.
Shift+click any other clips you want to include in your selection.
If you want to remove a selected clip from the group, Shift+click it again to deselect it.
You can select or deselect objects that are within a time-based selection. This is handy if you want to edit a lot of clips and only exclude a few. In this case, do the following:
Choose the Selector tool and drag across the section you want to edit.
You can choose the Selector tool by clicking the Selector tool button at the top of the Edit window.
Double-click the Object Grabber tool.
This tool must first be selected from the Grabber tool options. Also make sure you’re in either Slip or Grid Edit mode otherwise the tool won’t work.
Transients are the initial attack in an instrument. In Pro Tools, you can move from one transient in a clip to another by using the Tab to Transients button and then pressing the Tab key. To use this function to choose Start and End points for a selection, do the following:
Click the Tab to Transients button.
The button here in the margin shows you what to look for.
Press the Tab key on your keyboard repeatedly to move from transient to transient until you get to the start point.
If you go too far, you can back up by pressing Option (Mac) or Ctrl (PC) when you press Tab.
Press the Shift key while you tab through the transients to get to the end point.
You can back up the start point by pressing Shift+Option+Tab (Mac) or Shift+Ctrl+Tab (PC).
Try as you might, after you make a selection on one of your tracks, you might find that your selection just doesn’t cut it. Maybe you end up with too much or too little material at the beginning or end of the selection. Or you decide that you want to move the entire selection over in time to encompass different material. Perhaps you decide that you want to include other tracks in the selection. You also might want to change the track onto which you made your selection. Luckily, you don’t have to start over selecting material to do this. You can make these adjustments to a selection quickly and easily in Pro Tools. This section describes these ways to change what you selected.
After you make a selection, if you want to change its start or end point (say, skip the first two bars of your selection), you can do so by doing one of the following:
Sometimes you want to move a selection very slightly forward or back in the Timeline to make sure you cover the exact material you want to edit. Pro Tools lets you use the Nudge function to move either your entire selection or just its start or end point so you can fine-tune your selections.
You can move a selection by the increments set up in your Nudge Value menu so that you can move across the material without actually moving that material itself. (The latter move is done after you finish making a selection; see Chapter 3 of this mini-book.) Follow these steps:
Click and hold on the Nudge Value drop-down menu, located next to Nudge below the Counter section of the Edit window.
The Nudge Value menu pops up.
Select the desired value for your nudge in the drop-down menu, as shown in Figure 2-7.
For more on using the Nudge feature, go to the next chapter (Chapter 3 of this mini-book).
Press the Shift key along with either the + key or – key.
Doing so “nudges” your selection to the right or left, respectively, by the designated nudge value.
If you have the Commands Keyboard focus function enabled by depressing the Command Focus button, you can skip pressing the Shift key while you use the + or – keys.
Follow these steps to move the start point of a selection by the nudge value:
Click and hold the Nudge Value drop-down menu, located next to Nudge below the Counter section of the Edit window.
The Nudge Value menu pops up. (Refer to Figure 2-7.)
Select the desired value for your nudge in the drop-down menu.
For more on using the Nudge feature, check out Book 5, Chapter 3.
To nudge the end point of a selection, follow these steps:
Click and hold the Nudge Value drop-down menu, located next to Nudge below the Counter section of the Edit window.
The Nudge Value menu pops up. (Refer to Figure 2-7.)
Select the desired value for your nudge in the drop-down menu.
For more on using the Nudge feature, go to Book 5, Chapter 3.
Sometimes, the best way to get all the material in your selection is to redefine its boundaries. Pro Tools offers you three ways to extend your selection: to the start or end point of the selected clip, to include an adjacent clip, or to markers (memory locations). These options are covered in the following sections.
Follow these steps to extend your selection to the start or end point of the clip:
Select a portion of the clip by using the Selector tool, or simply click anywhere in that clip.
Choose the Selector tool by clicking the Selector button at the top of the Edit window.
Use the following steps to extend a selection to include an adjacent clip:
Memory locations (markers) are flags you can place within the session to make navigating your session faster. I usually make a habit of putting a marker at the beginning of each verse and chorus to help me find them quickly. To extend a selection to a marker or memory location, follow these steps:
Shift-click a marker in the Markers ruler (located above the track playlist section of the Edit window) or a memory location in the Memory Locations window.
The Memory Locations window is opened by clicking any of the markers in your session or by clicking the Marker icon at the left of the Markers ruler.
You can take a selection on a track and extend it to include other tracks, or you can even move the selection to another track. For example, this is handy if you select the snare drum and then decide that you want to include the rest of the drum tracks in your edit. Another example is selecting one rhythm guitar track but deciding that you want to edit another rhythm guitar track instead. The following sections cover these options.
After you make a selection, if you decide that you’d rather edit a different track instead — while still using the same start and end points as the selection you already made — you can move the selection from one track to another. This process is done by following these steps:
To include adjacent tracks in your selection — as in the case of adding drum tracks to a selection you made on the snare drum track — you can do this by following these steps:
Press Shift+P to include the previous (above) track, or press Shift+; (semicolon) to include the following (below) track.
Figure 2-8 shows what happens when you extend a selection to include an adjacent track.
Memory locations let you quickly move from one position in a session to another with the click of a button. You can have up to 200 memory markers in each session.
Whenever you create a memory location, a dialog box opens (as shown in Figure 2-9), where you choose the parameters of the marker. This box contains two sections: Time Properties and General Properties.
In the Time Properties section of the New Memory Location dialog box, you can choose from three options — Marker, Selection, and None — as well as whether you want the reference in bar/beat (the location in your session related to measures) or absolute time (the location in your session related to the clock in minutes and seconds from the start of the session).
The following list fills you in on what each of the three options here means:
In the General Properties section of the Memory Location dialog box (refer to Figure 2-9), you can set preferences for the information that you store with the memory location. These include
You create memory locations differently depending on the type — Marker, Selection, None — that you want. The following sections detail those ways.
Creating a Marker memory location requires these steps:
Get all your Settings ducks in a row for your session so that the session is set up the way you want it to be.
Settings here can include zoom settings, track heights, or any of the setting options listed in the previous section, “Dealing with the New Memory Location dialog box.”
Link your Edit and Timeline selections by clicking the Link Timeline and Edit Selection button, pressing Shift+/, or choosing Options ⇒ Link Timeline and Edit Selection from the main menu.
The Link Timeline and Edit Selection button is shown here in the margin.
Open the Markers Ruler (if it’s not already displayed) by choosing View ⇒ Ruler Markers from the main menu.
The Markers ruler appears just above the playlist section of the Edit window.
Press Control (Mac) or Windows (PC) and position your cursor where you want the memory location in the Markers ruler. When the cursor changes to a Grabber tool with a +, go ahead and click.
or
Choose the Selector tool by clicking the Selector button at the top of the Edit window.
Click the Marker button located at the far left of the Memory Location ruler next to the Marker title.
The New Memory Location Dialog box opens. (Refer to Figure 2-8.)
Click OK.
A Marker icon appears at the location you specify in Step 4.
If you have a section of the session that you think you want to go back to — such as with a drum edit — you can store that selection by creating a Selection memory location. To create a Selection memory location, follow these steps:
Select a section of a track or tracks that you want to memorize.
For more on how to select stuff, see the “Selecting Track Material” section, earlier in the chapter.
Press Enter on the number pad section of your keyboard.
The New Memory Location dialog box opens. (Refer to Figure 2-9.)
Click OK.
The memory location appears in the Memory Locations window (opened by choosing Window ⇒ Memory Locations from the main menu). This window shows all the memory locations for your session.
To recall this memory location, simply click it in the Memory Locations window.
If you just want to store a zoom or pre-roll setting (or any other of the General Properties parameters) for your session, you can do so by creating a General Properties memory location. To create this type of memory location, follow these steps:
Click the plus sign (+) to the right of Markers in the rulers field.
The New Memory Location dialog box opens. (Refer to Figure 2-8.)
Click OK.
The location is stored and appears in the Memory Locations window. This window shows all the memory locations for your session and is opened by choosing Window ⇒ Memory Locations from the main menu.
To recall this memory location, simply click it in the Memory Locations window.
You can create memory locations while the session plays. You can create any type of memory location — Marker, Selection, or General Properties (none) — on the fly, but the most common are Marker memory locations. This “on-the-fly” business can be handy for marking the sections of your song or locations where you want to go back to make edits. Follow these steps to create Marker memory locations on the fly:
Enable the Auto-Name Memory Locations When Playing option on the Editing tab of the Preferences dialog box.
Note: To get to the Preferences dialog box, choose Setup ⇒ Preferences from the main menu.
Choose Window ⇒ Memory Locations from the main menu, as shown in Figure 2-11.
The Memory Locations window appears. (See Figure 2-12.)
Note: You can also call up this window by pressing ⌘ +5 (Mac) or Ctrl+5 (PC).
In the Memory Locations window, click the Name button and then choose the Default to Marker and the Auto-Name Memory Location options from the drop-down menu that appears.
If you don’t choose this option, the new memory locations created on the fly are of the same type as the last one made.
Set your session’s time scale to bars:beats if you want the memory locations to reference bars/beats.
Use the arrow to the right of the Main Counter display located at the top of the Edit window to make this selection.
After you create a memory location, it appears in the Memory Locations window, as shown in Figure 2-12. (You access this window by choosing Window ⇒ Memory Locations from the main menu.) You can recall, view, name and edit your stored memory locations by using the window’s drop-down menu, as shown in Figure 2-13. (You call up the window’s drop-down menu by clicking the button next to the word Name in the Memory Locations window.)
Your choices on the drop-down menu for the Memory Locations window are as follows:
View Filter: By selecting this option, a series of icons appears in the window, which lets you hide or show memory locations by their properties. The icons in this selection are (from left to right in Figure 2-14):
Descriptions of these properties can be found in the “Dealing with the New Memory Location dialog box” section, earlier in this chapter.
You can recall memory locations from the Memory Locations window. Choose Window ⇒ Memory Locations from the main menu to call the window up, or press ⌘ +5 (Mac) or Ctrl+5 (PC). Marker memory locations can also be recalled by clicking the Marker icon in the Markers ruler located directly above the track playlist section of the Edit window.
Follow these steps to recall a memory location from the Memory Locations window:
Open the Memory Locations window by choosing Window ⇒ Memory Locations from the main menu or by pressing ⌘ +5 (Mac) or Ctrl+5 (PC).
Refer to Figure 2-11 for a peek at what this window looks like.
Click the memory location you want in the Memory Locations window to recall it.
or
Press the memory location number followed by a period (.) if you have the Numeric Keypad mode set to Classic mode. If your numeric keypad is set to Transport mode, press period (.) followed by the memory location number followed by another period (.).
You can recall a Marker memory location in the Markers ruler by following these steps:
Display the Markers ruler in the session by choosing View ⇒ Rulers ⇒ Markers from the main menu.
This ruler appears directly above the track playlist section of the Edit window.
Click the marker.
The General Properties settings stored in the marker are instantly recalled.
You can perform quite a few editing functions on your various memory locations including renaming them, deleting them, editing their properties, copying them, and pasting them. These functions are detailed in the following sections.
To rename a memory location, follow these steps:
Double-click the memory location in the Memory Locations window or Markers ruler.
The Edit Memory Location dialog box makes an appearance. (Refer to Figure 2-8.)
You can change the properties of a stored memory location a number of different ways, depending on the change you want to make. This section details changing general properties, location types, and selection ranges.
First off, you can redefine General Properties settings by using these steps:
Control-click (Mac) or right-click (PC) the memory location in the Memory Location window.
You can also Control-click (Mac) or right-click (PC) the Marker icon in the Markers ruler if you want to redefine a Marker memory location.
The Edit Memory Location dialog box opens.
Enter the General Properties you want to include in this marker; optionally, enter a new name.
This only stores the settings you have in your session; it doesn’t create them. You need to make sure that your screen is the way you want it before saving the settings.
You can change your memory location type — Marker, Selection, None — by doing the following:
Double-click the name of the memory location (in the Memory Location window) or the Marker memory location (in the Markers ruler).
The Edit Memory Location dialog box opens.
You can change the selection range of a Selection location by following these steps:
Select a range of material within your session.
For more on how to select stuff, see the “Selecting Track Material” section, earlier in the chapter.
Control-click (Mac) or right-click (PC) on the name of the Selection memory location you want to change in the Memory Locations window.
The Edit Memory Location dialog box opens.
Click OK.
Your new selection is saved with the Selection memory location.
You can move a Marker memory location one of these ways:
Drag a marker by grabbing the icon in the Markers ruler and dragging it to its new location.
The Markers ruler is located just above the track playlist section of the Edit window. If it’s not visible, select View ⇒ Rulers ⇒ Markers from the main menu.
You can copy single or multiple markers in a session by following these steps:
Drag along the Markers ruler to select the portion of the session that contains the markers you want to copy. To select all the markers in the session, double-click anywhere in the Markers ruler.
If the beginning of your selection includes a marker, press ⌘ (Mac) or Ctrl (PC) for the Selector tool to appear because it will automatically disappear when your cursor is located directly over an existing marker.
If you want to paste the selection somewhere else in the session, follow these steps:
After you make a selection, you’re free to give it a listen. The following sections cover a variety of ways of doing this.
To play your selection, simply click the Play button in the Transport window or press the spacebar on your keyboard. All the tracks in the session will play during the selected range. If you want to hear only the track(s) in which you made your selection, you have one of two choices:
You can set Pro Tools to play a designated length of time before and after your selection by using pre- and post-rolls. The following sections show you how to set your pre-rolls and post-rolls as well as how to audition them.
To set pre- and post-rolls, do the following:
Choose View ⇒ Transport ⇒ Expanded from the main menu.
The Pre- and Post-Roll fields appear in the window.
If you just want to hear the pre- or post-roll, you can audition them by doing the following:
When you audition start and end points, you get to listen to just the beginning or end of a selection without having to listen to the whole thing. This kind of auditioning is done in the following ways.
You can audition the start point of a selection either with or without listening to the pre-roll along with it. Both options are covered in this section.
Pro Tools lets you audition the end point of your selection, either with or without hearing the post-roll too. Here’s how to use these options:
If you have a section of the song that you want to listen to repeatedly (say, if you’re trying to find a chair-squeak to edit out), you can loop a selection with the Loop command. This enables you to create looped sections and to make sure that your start and end points play seamlessly. Follow these steps to loop a selection:
Click Play in the Transport window or press the spacebar on your keyboard.
If you have the pre-roll engaged, playback will begin with it; otherwise, it starts at the beginning of your selection. When the selection loops, the pre-and post-rolls won’t play after the starting pre-roll (if you have the function engaged).
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