Chapter 2: The New Interface Of Flash CS4
Chapter 3: Drawing with Flash's Vector Tools
Chapter 4: External Assets and Symbol Management
Chapter 5: Working with Blends, Filters, and 3D Transformations
Chapter 6: Basic Animation in Flash
Chapter 7: Playing with Dolls: Introducing Flash IK
Chapter 8: The Programming Primer: A Flash Designer's Intro to ActionScript 3.0
Chapter 9: The Building Blocks of Interactivity
Chapter 10: Learning the Display Model and Bringing It All Together
Chapter 11: Managing External Assets and Communication
Chapter 12: XML: The Best Way In and Out of Flash
PART FOUR: ADDITIONAL USER INTERFACES
Chapter 13: Working with Text and Strings
PART FIVE: ENHANCED MEDIA DEVELOPMENT
Chapter 15: Using the Adobe Media Encoder—A Crash Course
Chapter 16: Working with Audio in Flash
Chapter 17: Working with Video in Flash
PART SIX: PREPARING YOUR PROJECT FOR DEPLOYMENT
Chapter 18: Publishing, Exporting, and Debugging Your Flash Project
Chapter 19: Building AIR Applications with Flash CS4
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