In this example, we will create and place our own ReverbVolume as well as explore the parameters and settings within Reverb Presets.
Any sound played once the play/audition button is clicked will have the specific Reverb Preset added onto it. Thus you can quickly preview parameter changes by adjusting the parameters and clicking on play, and then triggering sounds in the game.
You will notice the sound loaded and its wet settings automatically present in the slider.
You have created your first reverb preset, and can now set up multiple Presets to easily adapt the way it sounds in certain areas of the environment. Having learned how to set up your own preset, let's review some of the parameters that are available to use in the Reverb Presets tool.
In the Reverb Presets window, you create and save Presets as we've just done in the previous example. You can also access the parameters for a Reverb Presets tab by simply highlighting it as in the screenshot. Try adjusting some of these Parameters to see how they affect your sound events.
In the Parameters window, there are settings that can be adjusted. These Parameters are mainly derived from the I3DL2 specification, which can be found on http://www.IASIG.org or in the FMOD help menu. In some reverb implementations, few parameters are completely ignored. Numbers describe min, max, and default values. All intensity levels or relative attenuations are expressed in hundredths of decibels (millibels, mB). All times values are expressed in seconds.
3.141.28.107