Summary

We've come a long way in just a few pages! We can now open, edit, and save levels, giving us access to some of the most important tools to create games. The next chapter will take us deeper into Sandbox and will expose how we can use the interface to perform a enormous variety of modifications to our level.

We have learned a good deal already about the CryENGINE 3 SDK and how we can use the application within. We took our first few steps by opening a level in the launcher and in the editor, as well as installing some of the tools we will need in the later chapters.

Now that we are dangerous enough to load the sample level in the editor, we're ready to begin ravaging the example map and to learn a few of the useful functions available within the CryENGINE 3 Sandbox. In the next chapter, we will use some of the tools within the CryENGINE Sandbox to create our own levels and environment. It will guide through creating your own heightmap and terrain textures in addition to distributing vegetation and setting a time of day.

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