Chapter 7. Creating Assets for the CryENGINE 3

CryENGINE doesn't make bad art look good, it makes good art look even better. Art and assets are truly what defines the visual style and appeal of your game. Thus being able to leverage the material, shader and lighting technologies available in the CryENGINE will allows us to bring our art and assets to AAA quality. All you need to do is follow some simple guidelines for asset creation.

In this chapter, we will explore the fundamentals as well as some advanced techniques used for creating real-time game assets for the CryENGINE 3.

In this chapter, we shall explore:

  • Establishing what assets we need for our game
  • Creating a texture for use within the CryENGINE
  • Creating a basic model
  • Creating a material and exporting the model to the CryENGINE
  • Creating a destructible asset
  • Creating a skinned character for CryENGINE 3
  • Creating animation for the skinned character
  • Applying physics and ragdoll properties to the character
  • Animating rigid body data

So let's get on with it!

What are assets?

In game development, we typically refer to any artwork related to our games as assets. This distinction differentiates asset creation from programming and scripting, and even level design. Any 3D model, texture, or animation can be referred to as an asset.

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