Randomizing sounds

To add more variety and authenticity to the ambiences, you can combine the AmbientVolume entity, used in the first example of this chapter, with an entity called RandomSoundVolume. Using this entity, a one-shot sound event can be randomly fired off at a particular 3D position or within a given area.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.220.245.140