You've learned how to add a 3D object to our project. But how can you pose it the way you want it to look for your scene? With a little time and patience, you'll be posing characters like a pro in no time!
Follow the directions in the Adding existing 3D objects to a page recipe before following the steps in this recipe.
This recipe will walk us through moving a character into a custom pose:
Do you keep accidentally moving a part of the model that you don't want to move? Put the cursor over the part of the model that you'd like to keep in place, and then right-click. A blue box will appear on that part of the model, and the piece will be locked in to place. Right-click again to unlock the part.
In this recipe, we covered how to move and rotate a 3D object and portions of 3D characters. This is the start of being able to create your own custom poses and saving them for reuse. It's also the way to pose the drawing doll models in Manga Studio to make pose references for your comic artwork. In the 3D-Body Type
folder of the materials library, you will find Female and Male drawing dolls that can be posed just as the premade characters can. These generic dolls are great for getting that difficult pose down. Then use the next recipe, Adjusting the 3D camera, to get the angle you need, and draw away!
The following screenshot shows a drawing doll 3D object that has been posed in a custom stance. Later in this chapter, we will save this pose as a material so that we can use it for other characters.
The preceding pose was relatively easy to achieve. The figure was rotated along the x axis, and then the head and neck joints were both rotated individually so that the doll looked toward the camera. Both its arms were rotated down and then inward. The hands were posed. The ankle joints were selected and the feet were rotated so that the toes were pointed. Then the knee of the near leg was rotated to bend it. The hip of the near leg was also rotated so that the leg was lifted slightly, giving a "cutesy" look to the pose.
Having trouble posing a character's hands exactly the way you want them? Open the Sub Tool Detail palette and click on Pose in the left-hand-side menu. In this area, you will find a menu with a picture of a hand. This is a quick controller for the fingers. Select the hand that you wish to pose. Along the bottom of the menu are some preset hand poses for things such as closed fists. At the top of each finger on this menu is an icon that looks like chain links. Click on one of them to lock the finger that it is over and prevent it from moving. The triangle area over the large blue hand symbol controls how open and closed the fingers are. You will find this menu much easier than rotating each joint individually, I'm sure!
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