In this recipe, we'll take an image and turn it into a material for use in other illustrations. This can be done with custom halftone images, photos, or drawings.
One of the many applications of custom materials is the use in your comics. Say we have a character with a design on their t-shirt. We can save the design as a material and apply it to each panel in which the character appears, without having to draw the design again.
The following recipe shows how to save a custom material image:
Anything can be made into a material, from photos to drawings. All the brush shapes that we made in Chapter 2, Customizing Brushes, can be found in the Material library after you have saved them.
The following is the material created in the preceding recipe, used as the background for a drawing:
Just as we did when we made brushes, we need to name, categorize, and tag our material here. But unlike the brush tip materials, we must also specify how to tile, adjust, and paste the material when using it.
The Scale up/down option has five options beneath the drop-down menu. They are shown in this screenshot:
The following screenshot shows the same material with different Scale up/down options applied. They have all been pasted into comic panels of the same size to show how each option affects the way the material is sized:
The left frame shows a material set to Expand in full, the central frame shows a material set to Fit to scale, and the right frame shows a material set to Adjust according to destination. Note the differences in the way each image fits the frame.
The final option for the Scale up/down pasting option is Fit to text. This can be used when you are creating custom speech bubbles. They will then scale around the text they are applied to.
Under the Tiling drop-down menu, there are three options. These are shown in the following screenshot:
The Repeat option takes the material and repeats it—exactly the same material—in the selected direction. An example of Repeat is shown here:
The Reverse option flips the material along the selected axes. An example of an image flipped both horizontally and vertically is as follows:
The Flip option reverses the material. An example of this is shown in the following screenshot:
Beneath the Tiling drop-down menu, there is another drop-down menu for Tiling direction. This is where you can set the tiling to be Vertical and horizontal, Only horizontal, or Only vertical.
Finally, the Specify overlay slider allows us to set where in the stack of layers our material should show up. For backgrounds, set the level to Background. Text and sound effects are closer to the top of the stack, with speech bubbles beneath them.
Materials are pasted into their own layer, which can be changed later by dragging and dropping it at the desired location in the Layer palette.
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