In this chapter, we will cover the following recipes:
The path to reach this chapter has been long. Coding sessions and headaches have turned you into a master of the Libgdx subsystems, but there is still one important topic that resists your reign: Box2D physics.
Do not be afraid, brave knight, because as a man of action, this chapter brings you a lot of practical content to dominate and just the necessary theoretical physics concepts to rise you to develop the ultimate game.
Samples will be very interactive and enjoyable. Tweaking and adapting their code for your own purposes can be very useful for learning.
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