Animating the Sky

Next, you’ll animate the sky: as the robed figure raises his sword, rays of light will burst through the clouds. Double-click the Sky precomp. The sky is already broken into five layers. You’ll animate the clouds in the precomp, and that animation will be reflected in ViewOfHades3D.

The five sky layers are shown in Figure 15-54, Figure 15-55, Figure 15-56, Figure 15-57, and Figure 15-58.

In the Sky comp, you’ll move the individual layers so that the clouds part, revealing the rays of light. The clouds closest to the horizon are the farthest away and will move the least. The layer at the top of the comp, closest to the viewer, will move the most (Figure 15-59).

Figure 15-54: Sky 1: Farthest clouds near the horizon. This will be the entire original sky.

f1554.tif

Figure 15-55: Sky 2: Background clouds just above the mountains. Notice that the bottom of the clouds should be soft, to blend with the underlying layer.

f1555.tif

Figure 15-56: Sky 3: Right-side clouds

f1556.tif

Figure 15-57: Sky 4: Left-side clouds

f1557.tif

Figure 15-58: Sky 5: Top layer of clouds nearest the viewer

f1558.tif

Sky 4 and 1 move in the opposite direction of Sky 5, 3, and 2 so the sky can part (Figure 15-59 and Figure 15-60).

Figure 15-59: Sky layers closest to the horizon move the least; layers higher up move the most.

f1559.eps

Figure 15-60: The clouds part to reveal the light.

f1560.tif

Using the Solo Switch

In order to concentrate on an effect you’ll add to the Sky precomp, you need to turn off visibility of all of the other layers. You could manually turn off each layer, but there is an easier way. You can use the Solo switch to turn off all the layers except Sky. In the ViewOfHades3D comp, click the switch to the right of the Visibility eye for Sky; a round shape fills the box, indicating that the Solo switch is set for that layer (Figure 15-61). All the other layers disappear. You can click the Solo switch for other layers to add it to the visible layers, but the other layers without the Solo switch set won’t be visible until the Solo switch is turned off for all layers.

Figure 15-61: Solo switch clicked for the Sky comp to make it the only visible layer

f1561.eps

Creating Light Rays

Create a new adjustment layer above the Sky precomp by choosing Layer New Adjustment Layer. The adjustment layer comes in at the top of the layer stack; move it down so it’s just above Sky. Choose Effect Generate CC Light Rays, and set the parameters as follows (Figure 15-62):

  • Intensity: 50
  • Radius: 50
  • Warp Softness: 10
  • Transfer Mode: Add

Figure 15-62: Setting for CC Light Rays

f1562.tif

Position the Source of the Light Rays

At frame 0, click the crosshair icon to the right of the Center attribute in the CC Light Rays controls, and click the screen just above where the light will appear. Set a keyframe for the intensity of the effect. Doing so generates a flare and some tiny light rays streaming out of the clouds (Figure 15-63).

Figure 15-63: Position of the CC Light Rays effect at frame 0

f1563.tif

Move to frame 300, and change the intensity to 200. Notice how the light rays change as you scrub through the animation. This creates a dramatic “godrays” effect that is driven by the underlying information in the painting (Figure 15-64).

Figure 15-64: Position of the CC Light Rays effect at frame 300

f1564.tif

Click the Solo switch on both the adjustment layer and Sky to turn it off, and make all the other layers visible. Remember, if the Solo switch is on for any layer, the non-Solo layers won’t be visible.

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