Creating Wedges

To start the Wedge command, you can type the command name WEDGE (or just type WED) and then press Enter. Alternatively, you can click on the Wedge button found in the Create panel in the 3D Basics workspace. If you are using the 3D Modeling workspace, you will find the Wedge button in the Modeling panel under the Home tab, or in the Primitive panel under the Solid tab, as shown in the following screenshot:

Figure 11.51: Alternative methods to start the Wedge command

The Wedge command is used to quickly and easily create 3D solid Wedges, as shown in the following step-by-step example:

  1. Choose a location and click to specify the first corner in the Wedge's base.
  2. Move the mouse and click to specify the location of the opposite corner in the Wedge base.
  3. Move the mouse cursor to specify the height and click to finish. Alternatively, you can use the keyboard to enter the height value and then press Enter to finish.

The following screenshot is an illustration of the previous steps:

Figure 11.52: Steps for using the Wedge command

If you select the Wedge object, you will find a collection of different types of grab (control) points, and these can be divided into four categories as follows:

  • On the corners of the Wedge's base, there are four small arrows to control the base shape.
  • On the midpoints of the sides of the Wedge's base, there are four small arrows, also to control the base shape.
  • At the midpoints of the Wedge back face, there are two small blue arrows pointing upward and downward. These can be used to control the Wedge height.
  • In the middle of the bottom face, you find the pyramid base point, highlighted as a small square, as shown in the following screenshot:

Figure 11.53: Wedge's grab points

The small points on the Wedge's base corners can be used to modify the base shape as follows:

  1. Use the mouse cursor to pick one of the base corners.
  2. Move the corner point to modify the base shapeObserve that the shape of the Wedge will change dynamically as the mouse moves.
  3. Click again when you arrive at the desired location.

The following screenshot is an illustration of the previous steps:

Figure 11.54: Modifying the Wedge's base using corner grab points

The small arrows on the Wedge's base sides can be used to modify the base shape as follows:

  1. Use the mouse cursor to pick one of the midpoints on the base sides.
  2. Move the arrow to modify the base shapeObserve that the shape of the Wedge will change dynamically as the mouse moves.
  3. Click again when you arrive at the desired location.

The following screenshot is an illustration of the previous steps:

Figure 11.55: Modifying the Wedge's base using side grab points

The arrows at the bottom face, and at the midpoint of the upper Wedge edge, can be used to change the height as follows:

  1. Pick the arrow at the midpoint of the upper edge, or the arrow in the bottom face center point.
  2. Move the face to the new desired locationObserve that the shape of the pyramid will change dynamically as the mouse moves. You can also enter the desired value using the keyboard.
  3. When you arrive at the desired location, click to finish.

The following screenshot is an illustration of the previous steps:

Figure 11.56: Modifying the Wedge's height using grab points

And finally, the base point (highlighted as a square in the bottom face center point) can be used to pick and move the pyramid.

There is a number of options associated with the Wedge command. These options make provision for alternative methods in creating the Wedge. The first set of options appears in the command bar right after you start the command, as shown in the following screenshot:

Figure 11.57: Additional options in the Wedge command

This set contains one option called Center. It can be selected by clicking on the option name in the command bar, or you can just type C and then press Enter. This option allows you to specify the location of the Wedge center instead of specifying a base corner in the default method. This option works exactly like the Center option in the Box command. Please refer to the Creating Boxes section for further details regarding this option.

Figure 11.58: Second set of additional options in the Wedge command

The second set of options appears after you specify the first corner point of the Wedge base. This set contains two options:

  • The first one is called Cube. This will restrict the length, width, and height of the Wedge to be the same. After selecting this option, you just specify one distance to draw the Wedge, similar to the Cube option in the Box command.
  •  The second one is called Length. This option allows you to individually enter a value for the length, the width, and the height of the Wedge, similar to the length option in the Box command. For further details, please refer to the length option in the Creating Boxes section.

The third set of options appears after the base is created. It has only one option, called 2Point. This option is an alternative method for specifying the height of the Wedge; it is exactly the same as the 2Point option in the Box command. For further details, please refer to the Creating Boxes section:

Figure 11.59: Third set of additional options in the Wedge command

We have learned how to create and quickly modify six different primitive shapes. Now, let's take a look at the last one, which is the Torus.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.17.23.130