We have certainly covered a lot of ground in this chapter! So far, we have learned about the history of BASIC, we have installed Blitz3D, we have learned the important features of the program, and we have written, read, and played our first game. One important thing: Do not be disheartened by the length or complexity of the sample code. This game is not a tough one, and although it seems long now, it will be relatively simple to write by the time you finish this book.
In this chapter, we covered the following concepts:
The history of BASIC
Installing the Blitz3D program
Creating our first game
Compiling our first game
The next chapter will introduce you to the fundamentals of BASIC; it will discuss common operators and operations. If you’ve made it this far, the next chapter should be a cinch.
Just sit back, relax, and enjoy the ride.
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