Summary

We’ve gone over some important concepts in this chapter. Without a camera, no one would able to see your games, and without lights—well, the game would be awfully boring if there were no light!

This chapter covered the following concepts

  • Working with cameras

  • Splitting views

  • Zooming

  • Types of light

  • Light range

In the next chapter, we are going to discuss how to actually create the graphics used in our games! Get ready!

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.15.15.217