2D drawing. See shapes; splines
2D maps
Checker, 472
Gradient, 473
Noise rollout, 468
overview, 466
Swirl, 475
Time rollout, 468
2D painting, 788
2D shapes. See shapes
2D splines. See splines
2.5D snap feature, 218
3D maps
Dent, 477
Marble, 478
overview, 476
Particle Age, 479
Particle MBlur, 479
Perlin Marble, 479
Smoke, 480
Speckle, 480
Stucco, 481
Wood, 482
3ds Max 2012. See also user interface (UI) exiting, 88
new features and improvements to, 1203–1205
3ds Max Help system. See help resources
A
active viewport, 45
ActiveShade window, previewing with, 625–626
Adaptive Degradation system, 72–73
Adaptive Halton SuperSampling method, 456
adaptive undersampling, 1093
Adaptive Uniform SuperSampling method, 456
Add Display Filter dialog box, 180–181
Add External Event dialog box, 1192
Add Image Filter Event dialog box, 1187–1188
Add Image Input Event dialog box, 1184–1185
Add Image Output Event dialog box, 1192
Add Loop Event dialog box, 1192–1193
Add Scene Event dialog box, 1186–1187
Adobe After Effects, 1176–1177
Adobe Illustrator (AI) format, 308
Adobe Photoshop, 496–497, 1174–1175
Adobe Premiere transition filter, Video Post, 1190–1191
Advanced Lighting Override material, 1103–1104
Advanced Lighting panel, Object Properties dialog box, 178, 1094–1095
Advanced Raytraced Shadows, 536
Advanced Search dialog box, 189–190
AEC objects. See architecture primitives
Affect Region modifier, 286–287
AI (Adobe Illustrator) format, 308
Align button, main toolbar, 26
Align Selection dialog box, 211
Align to Camera button, main toolbar, 26
Align to View button, main toolbar, 26
Align to View dialog box, 213
aligning
pivot points, 207
source objects to destination objects, 236
using Quick Align tool, 211
to views, 213
Alpha compositor, 1191
altitude, Sunlight and Daylight systems, 553
Ambient Color material property, 491
Ambient color swatches, Material Editor, 430
Ambient Occlusion lighting effect, 59
Angle primitive object, 312
Angle Snap Toggle button, main toolbar, 25
animation
characters with CAT
character creation workflow, 967–968
overview, 967
cloning objects during specific frame of, 231–233
complex controllers
overview, 866
Rotation and Scale track, 873–874
constraints
Orientation, 599
overview, 589
using, 590
Walkthrough Assistant, 599–600
Expression controller
animating materials with, 891
animating parameters with Float Expression controller, 890–891
animating transforms with, 889–890
overview, 889
ghosting feature, 578
keys
Auto Key mode, 568–569, 581–582
copying parameter animation keys, 571
deleting all, 571
overview, 568
Set Key mode, 569
viewing and editing key values, 573–574
loading animation sequences, 852–855
MassFX physics engine
capturing simulation motion as keys, 1075–1077
establishing simulation properties, 1066–1067
object properties, setting, 1068–1072
starting and stopping simulations, 1067
tutorial, 1067–1068, 1072–1073
modifiers
Attribute Holder, 866
Linked XForm, 865
Melt, 863
overview, 857
PathDeform, 865
SplineIK Control, 866
SurfDeform, 863
Motion panel, Command Panel, 574–577
overview, 565, 589, 847, 883, 1079
painting with animated objects, 424
particle systems
Blizzard, 1025
PCloud, 1028
saving animation files, 851–852
Space Warps
binding to objects, 1040
combining particle systems with, 1058–1060
Geometric/Deformable, 1050–1057
overview, 1039
Track View
function curves, 917–928, 930–935
overview, 901
Animation Modifiers menu, 283
Animation panel, Preference Settings dialog box, 579
Anisotropy material property, 492
Application Button
accessing files through, 81–83
Arc shape primitive, 311, 313–314
Architectural materials, 768
architecture primitives (AEC objects)
doors, 157
foliage, 156
overview, 155
railings, 157
walls, 157
windows, 158
archiving files, 86
Area filter, 619
Area Omni light, 538
Area Shadows, 536
Area Spotlight, 538
Array dialog box, 239
arrays
overview, 238
artifacts, defined, 456
artificial light, 533–534. See also lighting
aspect ratio, 615
assemblies, 248
Asset Browser utility, 105–107
Assign Controller dialog box, 602–603
Assign Material dialog box, 782–783
Assign Vertex Color utility, 794
atmospheric effects
Attach Controls dialog box, 879–880
attaching
overview, 246
splines, 325
Attachment constraint, 590–591
attenuation
defined, 120
Photometric lights, 551
Audio controller, 868
Auto Backup feature, 85, 89, 91–92
Auto Key mode, 568–569, 581–582
Auto Secondary Lens Effect, 1130–1131
AutoCAD, 155
AutoCAD Revit, 155
Autodesk Composite, 1178
Autodesk Material Library, 771–773
Autodesk ME Image Sequence (IMSQ) files, 583–584
Autodesk.com website, 37
Automatic Exposure Control, 1108
Automatic Mapping rollout, 838
Automatic Welding feature, 326
AVI (Microsoft Video) files, 583
axis constraints, 201, 203–204
Axonometric views, 44
azimuth, Sunlight and Daylight systems, 553
B
Backburner Manager General Properties dialog box, 1166–1167
Backburner Server General Properties dialog box, 1167
Backface Cull option, 120, 175
backgrounds
adding with Video Post interface, 1199–1200
color, 632
images, 632
Baked Material rollout, 838
baked textures
Automatic Mapping rollout, 838
Baked Material rollout, 838
general settings, 836
selecting objects to bake, 836–837
tutorial, 839
balloon notifications, disabling, 39
Barycentric Morph controller, 878
Base Objects, 274
Batch Render tool, 1158
batch rendering
Batch Render tool, 1158
overview, 1157
scene states, managing, 1158–1159
stand-alone executable, creating, 1159
Bevel Deformation, Loft object, 724–725
Bevel Profile modifier, 348–349
beveling
Poly objects, 376
subobjects, 404
Bind to Space Warp button, main toolbar, 1040, 24
binding/unbinding
objects in IK systems, 951
vertices to segments, 332
bitmap gamma, 125
Bitmap Select feature, 795
Bitmap/Photometric Path Editor dialog box, 494–495
Blackman filter, 619
Blend filter, 619
Blend material, 502
Blizzard particle system, 1010, 1025
BlobMesh objects
parameters, setting, 710
Block Parameters dialog box, 879
Blowup render type, 624
Body Cutter feature, Body object, 738–740
Body objects
applying modifiers to, 738
converting objects to, 736–737
display and rendering properties, setting, 740
editing, 738
overview, 261
using Boolean operations with, 738
Bone Tools palette
adjusting fins, 948
making objects into bones, 948
mirroring bones, 947
overview, 946
refining bones, 947
reordering bones, 947
bones
bones systems, building, 942–946
inverse kinematics
binding objects, 951
building and linking systems, 949–950
forward kinematics versus, 949
overview, 949
precedence, 951
selecting terminators, 950
overview, 941
rigging workflow, creating, 942
Boolean controller, 874
Boolean operations
borders
filling selections, 373
Graphite Modeling tools, 402–404
overview, 373
Bound Hose primitive object, 152
Box primitive object, 136, 140
Branches tool, Freeform tools, 412–413
breaking
spline segments, 325
Bridge Edges dialog box, 371
bridging
borders, 404
edges, 403
Brightness and Contrast render effect, 1135
brightness of captured images, 498
Brush Preset Manager, 676
Brush Settings panel, 420
Brushed metal technique, Photoshop, 497
Bubble Motion rollout, Super Spray particle system, 1023
Bulge Angle Deformer, 1002
Bump material property, 492
Burlap sack technique, Photoshop, 497
ByLayer option, Properties dialog box, 118
ByObject option, Properties dialog box, 118
C
Cache Tools menu, 283
CAD objects, importing, 735–736
Camera Correction modifier, 525
Camera Map modifier, 801
Camera Map Per Pixel map, 487
Camera Navigation control buttons, 519
Camera view
controlling, 56
cameras
creating, 516
Cameras menu, 283
Canvas brushes, Viewport Canvas, 783–785
Cap Holes modifier, 681
Capsule primitive, 148
Capsule primitive object, 136, 145, 147
capturing images
adjusting brightness, 498
avoiding specular highlights, 498
overview, 498
Car Paint material, 773
CAT. See Character Animation Toolkit
Catmull-Rom filter, 619
C-Ext primitive object, 137, 145, 151–152
ChamferBox primitive object, 136, 145, 147
ChamferCyl primitive object, 136, 145, 147–148
chamfering
Channel primitive object, 312
channels
Map Channel Info dialog box, 834–835
Select by Channel modifier, 835
Character Animation Toolkit (CAT)
character creation workflow, 967–968
overview, 967
Character Map application, 316–317
characters
bones
overview, 941
rigging workflow, creating, 942
Character Animation Toolkit
character creation workflow, 967–968
overview, 967
skinning
character animation techniques, 1005–1006
overview, 989
Checker map, 472
.chr files, 86
Circle shape primitive, 311, 313
Circular Crank method, 198
Circular selection method, 166–167
Circular Selection Region button, main toolbar, 25
Clean MultiMaterial utility, 439, 510
clipping planes, 67–68, 524–525
Clone and Align tool
aligning source objects to destination objects, 236
overview, 236
Clone Options dialog box, 224
cloning objects
copies, 226
overview, 223
spacing cloned objects, 233–235
during specific frame of animation, 231–233
using Clone and Align tool, 236–238
using Clone command, Edit menu, 223–224
using QClone button, Transform Toolbox, 226
using Shift-clone method, 224
Close Channel button, RAM Player interface window, 627
closed edges, defined, 370
closing
containers, 644
groups, 246
splines, 340
cloth
Cloth menu, 283
Clouds technique, Photoshop, 496
collapsing
objects to Editable Poly objects, 353
polygon subobjects, 361
subobjects, 401
collisions
defining boundaries, 1070–1071
hair and fur, 1080
Super Spray particle system, 1020–1022
color
assigning to primitive objects, 132–135
backgrounds, 632
changing default scheme, 18
elevation, 707
node, 659
selecting objects by, 166, 417
Color Balance render effect, 1135
color bleeding, 1092, 1093–1094
Color Clipboard utility, 134–135
Color Modifier maps
Output, 486
overview, 485
RGB Tint, 486
Color RGB controller, 877
Color Selector dialog box, 133–134
Command Panel
floating, 28
Motion panel, 28–29, 574–577, 602–603
command-line rendering, 629
Compact Material Editor, 432
Compact Material Editor button, main toolbar, 26
Compare dialog box, 727
Compass helper, Sunlight system, 553
Composite material, 503
Composite tool, 1178
compositing
external compositing packages, 1174–1178
overview, 1173
Video Post interface
Lens Effects filters, 1194–1199
overview, 1181
Queue pane, 1183
status bar, 1183
Compositor maps
Mask map, 484
Mix map, 484
overview, 482
RGB Multiply map, 485
compound materials
Blend, 502
Composite, 503
Double Sided, 504
Multi/Sub-Object, 504–506, 509–510
Shell, 507
Shellac, 507
Loft
editing paths, 727
Get Path button, 718
Get Shape button, 718
modifying subobjects, 726
overview, 717
overview, 697
concave meshes, 1071
Cone primitive object, 136, 143
Configure Columns dialog box, 190
Configure System Paths dialog box, 94
Configure User Paths dialog box, 92–93, 654
Conform Move brush, PolyDraw panel, 409–410
Conform objects
vertex projection direction, setting, 702
Conform Relax brush, PolyDraw panel, 409
Conform Rotate brush, PolyDraw panel, 409
Conform Scale brush, PolyDraw panel, 409
Conform tool, Freeform tools, 408–410
Constrain to Spline option, Freeform tools, 414
constraints, animation
Orientation, 599
overview, 589
using, 590
Walkthrough Assistant, 599–600
container proxies, 645
containers
closing, 644
container proxies, 645
global preferences, setting, 645–646
overview, 641
reloading, 644
saving, 644
updating, 644
Containers panel, Preference Settings dialog box, 646
Contrast filter, Video Post, 1188
Controller pane, Track View, 909–910
controllers, animation
defined, 574
Rotation and Scale track, 873–874
visibility tracks, 929
Conversion menu, 283
converting
objects to Body objects, 736–737
objects to bones, 948
objects to Editable Poly objects, 353
parametric objects to editable objects, 261–262
convex meshes, 1071
Cook Variable filter, 619
Cookie Cutter option, ShapeMerge object, 704
coordinates
reference coordinate systems, 116–117, 201–202
UV, preserving, 393
Coordinates rollout, 466–468, 476
copies, 226
coplanar vertices, 365
copying
joints, 951
materials between nodes, 665–666
parameter animation keys, 571
polygon subobjects, 366
segments and connecting to original, 334–336
selections, 415
spline subobjects and offsetting, 337
vertex handle positions, 332
Corner Bézier type vertices, 327–328
Crease value
Graphite Modeling tools, 402
vertices, 370
Create Material Preview dialog box, 583
Create menu, 129
Create panel, Command Panel, 28–29, 130–131
Create Shape dialog box, 372
Create Texture dialog box, 783
Creation Method rollout
creating primitive objects, 135–137
Crop render type, 624
cropping, 471
Cropping/Placement dialog box, 471
Cross Fade Transition compositor, 1191
cross sections, connecting with splines, 326–328
crosshair cursor, 118
Crossing selection method, 117, 166
CrossSection modifier, 349
Cubic filter, 619
cubic maps, 489
Cubic Morph controller, 877–878
custom units, 114
Customize User Interface dialog box, 266, 354
cutting
Cylinder primitives
Capsule, 148
ChamferCyl, 148
creating, 136
Spindle, 148
Cylinder shape, Photometric lights, 551
D
date, Sunlight and Daylight systems, 553
Daylight system
azimuth and altitude, 553
date and time, 553
default lighting, 537
Default Scanline Renderer
Global SuperSampling, 620
Motion Blur, 620
Define Stroke dialog box, 122
Deflector Space Warps
Deflector, 1050
overview, 1049
POmniFlect, 1050
SDeflector, 1050
SOmniFlect, 1050
UDeflector, 1050
UOmniFlect, 1050
Deformation dialog box, 722–723
deforming
Delete Mesh modifier, 682
Delete Spline modifier, 342
deleting
primitive objects, 138
vertices, 333, 366–367, 370, 401
Density map, 795
Dent map, 477
Depth of Field multi-pass effect, 526–529
Depth of Field render effect, 1137–1138
Derived Object Line bar, 228
Design Web Format (DWF), 101–102
detaching
objects, 246
segments, 335
vertex subobjects, 401
dialog boxes
drag-and-drop features, 36
overview, 20
Diffuse Color material property, 491
Diffuse color swatches, Material Editor, 430
Diffuse Level material property, 491
Diffuse Roughness material property, 491
DirectX Manager rollout, 457
DirectX Shader material, 768–769
disabling
balloon notifications, 39
modifiers, 277
viewports, 57
Disc shape, Photometric lights, 551
Displace modifier, 288–290, 512–514
Displace Space Warp, 1048
displacement maps, combining with bump maps, 774
Displacement material property, 492
Display Driver Selection dialog box, 123–124
Display Floater dialog box, 179–180
Display floater, Schematic View window, 663–665
Display panel, Command Panel, 28–29, 179–181
Display Performance panel, Viewport Configuration dialog box, 72–74
Display toolbar, Track View, 907
distribution, Photometric light, 549
Distribution objects, 711, 713–714
Dodecahedron object, 139
Donut shape primitive, 312, 314
door AEC object, 157
Double Sided material, 504
downloading help files, 37
Drag Space Warp, 1044
Drag tool, Freeform tools, 408
drag-and-drop features
i-drop, 109
overview, 36
Draw On drop-down list, Freeform tools, 412
.drf extension (VIZ Render) files, 86
Dummy objects
linking to, 254
Dust map, 795
DWF (Design Web Format), 101–102
DWF Publish Options dialog box, 101–102
dynamic objects, MassFX, 1068–1069
E
edged faces, 162
edges
changing internal, 372
connecting, 370
create shapes from, 372
defined, 370
Graphite Modeling tools, 402–404
inserting vertices, 370
overview, 370
splitting vertices, 370
edit geometry modifiers
Cap Holes, 681
Delete Mesh, 682
Extrude, 682
overview, 681
Smooth, 688
Tessellate, 691
Vertex Weld, 691
Edit menu
Fetch command, 138
Hold command, 138
selecting objects
by color, 166
by layer, 165
by name, 165
Edit Mesh modifier, 680
Edit Named Selection Sets button, main toolbar, 25
Edit Named Selections dialog box, 171
Edit Normals modifier, 691–692
Edit OBJ-Export Presets dialog box, 99
Edit Poly modifier, 353, 680–681
Edit Spline modifier, 321, 341–342
Edit UVWs dialog box
accessing, 802
mapping multiple objects, 819
Quick Transform buttons, 808–809
rendering UV templates, 818–819
selecting subobjects within, 805–807
unfolding loop strips, 823–824
Unwrap Options dialog box, accessing, 815
editable objects
converting parametric objects to, 261–262
parametric objects versus, 259–261
Editable Poly objects. See also Poly objects creating, 353
Editable Splines, 321. See also splines editors, 20
Effect Balance settings, Squeeze modifier, 298
Ellipse shape primitive, 312, 313
ellipsis (...) next to commands, 20
e-mail notifications at completion of rendering, 617–618, 1165
Enable Animation Layers dialog box, 849
Environment and Effects dialog box, 631, 1111–1112, 1116, 1120
environment maps, 462
environment modelers, 88
Essential Skills Movies, 39–40
Euler Filter utility, 914
Euler XYZ Rotation controller, 873–874
events, Particle Flow system, 1034
events, Video Post
external, 1192
loop, 1192
Exaggerate tool, Freeform tools, 414
Exclude/Include dialog box, 545–546
Execute Video Post dialog box, 1184
exiting 3ds Max, 88
Expert Mode, 56
exploding splines, 340
exporting
files
to JSR-184 (M3G) format, 100–101
to MotionBuilder, 96
to Mudbox, 96
overview, 94
to Softimage, 96
Exposure Controls
Automatic, 1108
Linea, 1108
Photographic, 1109
Expression controller
animating materials with, 891
animating parameters with Float Expression controller, 890–891
animating transforms with, 889–890
overview, 889
Expression Debug window, 886–887
Extend tool, Freeform tools, 410–411
Extended Parameters rollout, 454–456
Extended Primitives
ChamferBox, 147
Gengon, 148
L-Ext, 151
overview, 145
Prism, 150
external compositing packages
Composite, 1178
overview, 1174
external events, Video Post, 1192
external references. See XRefs
Extrude modifier, 682
Extrude Polygons Along Spline settings dialog box, 378
extruding
splines, 345
subobjects along splines, 405
vertex subobjects, 401
vertices, 368
F
Face Extrude modifier, 682–684
Fade filter, Video Post, 1188
Faded color technique, Photoshop, 496
Falloff cone, 549
F-Curve Editor, 1204. See also Track View
feedback, 3ds Max, 41
Fence selection method, 166–167
Fence Selection Region button, main toolbar, 25
fetching scenes, 279
FFD (Box) Space Warp, 1052
FFD (Cyl) Space Warp, 1052
FFD (Free Form Deformation) modifier, 303–305
FFD (Free Form Deformers) menu, 283
FFD modifiers. See Free Form Deformer (FFD) modifiers
Field of View (FOV)
lower interface bar control, 52–53
File Link Manager utility, 109
File Load: Units Mismatch dialog box, 115
File menu, 20
File Output render effect, 1135–1136
File Properties dialog box, 110–111
files
archiving, 86
creating, 84
exiting, 88
file information, accessing, 109–112
overview, 81
preferences, setting, 88–92, 119
Project Folder, setting, 87
Files panel, Preference Settings dialog box, 85, 88–92, 95, 119
Fillet/Chamfer modifier, 342
filleting splines, 331
filling
selections, 373
Film Grain render effect, 1136
Filter Color material property, 492
Filter color swatches, Material Editor, 430
Filter Combinations dialog box, 163
filtering
finding
files with Max File Finder utility, 107–108
objects with Scene Explorer dialog box, 188–189
fins, bone, 948
Fit Deformation, Loft object, 725–726
Fix Ambient utility, 439
Flag Properties dialog box, 474
Flatten brush, Freeform tools, 414
Flatten Mapping dialog box, 812
Flex modifier
forces and deflectors, 862
soft bodies, creating, 861
strength, 861
flipping
Poly objects, 377
subobjects, 405
Float controllers, 601
Float Expression controller, 890–891
floating
Color Clipboard utility, 135
Command Panel, 28
Ribbon panels, 28
focal length, camera, 516
Fog background technique, Photoshop, 496
Fog effect
Volume Light effect, 1120
foliage AEC object, 156
fonts, Text primitive, 315
Force Space Warps
Displace, 1048
Drag, 1044
Gravity, 1046
overview, 1040
Path Follow, 1046
Vortex, 1043
FOV. See Field of View
Free camera object, 516
Free Direct light, 538
Free Form Deformation (FFD) modifier, 303–305
Free Form Deformer (FFD) modifiers
FFD (Free Form Deformation) modifier, 303–305
Free Form Deformers (FFD) menu, 283
Free Hose primitive object, 152
Free Spotlight, 538
Freeform tools
freezing objects
using Display Floater dialog box, 179
Frosted glass technique, Photoshop, 497
function curves
creating, 904
hiding, 904
inserting keys, 917
moving keys, 917
overview, 916
reducing keys, 920
Function List dialog box, 886–887
fur. See hair and fur
G
gamma
bitmap, 125
overview, 124
propagating settings, 125
screen, 125
Gamma and LUT panel, Preference Settings dialog box, 124
Garment Maker modifier, 755–757
General panel, Preference Settings dialog box, 116–118, 282
General viewport label, 57, 63
Generate Topology option, Graphite Modeling tools, 388–389
generic units, 114
Gengon primitive object, 137, 145, 148
Geographic Location dialog box, 553–554
Geometric/Deformable Space Warps
FFD (Box), 1052
FFD (Cyl), 1052
Geometry rollout
Attach button, 325
Attach Mult. button, 325
Break button, 325
End Point Auto-Welding section, 326
Insert button, 326
overview, 324
GeoSphere primitive object, 136, 143–144
Get Path button, Loft object, 718
Get Shape button, Loft object, 718
Gimbal Coordinate System, 201
Gizmos panel, Preference Settings dialog box, 197–198
Global SuperSampling, 620
Glossiness material property, 492
grabbing viewport images, 69
Gradient map, 473
Graph Editors menu options, Schematic View window, 655
Graphite Modeling tools
Modify Selection panel, 391–392
polygon and element subobjects, 404–406
Polygon Modeling panel, 387–391
Graphite Modeling Tools button, main toolbar, 26
Gravity Space Warp, 1046
Grid Coordinate System, 202
Grid Nudge Distance, 121
grids
aligning vertices to, 365
Home Grid, 214
overview, 214
grouping objects
assemblies, 248
closing groups, 246
detaching objects, 246
opening groups, 246
overview, 245
tutorial, 247
ungrouping objects, 246
H
hair and fur
rendering, 754
spline fringe, 748
Hair and Fur menu, 283
Hammersley SuperSampling method, 457
HD (History Dependent) IK solver, 960–962
Hedra primitive object, 136, 138–139, 145–147, 154–155
Helix primitive object, 312
Helix shape primitive, 317
Help panel, Preference Settings dialog box, 37
help resources
Essential Skills Movies, 39–40
online reference guides, 40–41
overview, 37
HI IK solver. See History Independent (HI) IK solver
hiding
function curves, 904
main toolbar, 22
menu bar, 21
polygon subobjects, 366
Ribbon sections, 27
ViewCube, 46
hierarchies
defined, 249
Hierarchy panel, Command Panel, 28–29
Highlight curve, Metal shader, 452
Hinge Polygons From Edge dialog box, 377
History Dependent (HD) IK solver, 960–962
History Independent (HI) IK solver
defining swivel angles, 958–959
displaying controls, 959
holding scenes, 279
Home Grid, 214
Home view, 46
Hose primitive object, 137, 145, 152–153
Hotspot cone, 549
I
Icon/Image Size option, 81
Icosahedron object, 139
i-drop feature, 109
IFL (Image File List) files, 583–586
IFL Manager Utility, 584
IK. See inverse kinematics
IK controller, 880
Image Alpha filter, Video Post, 1188
Image File List (IFL) files, 583–586
image filter events, Video Post
Contrast filter, 1188
Fade filter, 1188
Image Alpha filter, 1188
Negative filter, 1188
Pseudo Alpha filter, 1188
image input event, Video Post, 1185–1186
Image Input Options dialog box, 1186
image layer events, Video Post
Adobe Premiere transition filter, 1190–1191
overview, 1190
Simple Wipe compositor, 1191
Image Motion Blur, 177–178, 620, 1136
image output event, Video Post, 1192–1193
Import dialog box, 94
importing
files
overview, 94
preferences, setting, 95
vector drawings from Illustrator, 103–105
IMSQ (Autodesk ME Image Sequence) files, 583–584
indirect illumination
proxies, 1155
rendering control, 1153
InfoCenter Settings dialog box, 39
Ink ‘n’ Paint material
tutorial, 767
inserting
animation keys, 917
time, 916
insetting
polygon subobjects, 376
subobjects, 404
Instance Duplicate Maps dialog box, 495
instances
map, 495
modifier, 277
intensity
Photometric lights, 551
Interactive IK method
overview, 954
tutorial, 955
Interpolation rollout, 310–311
inverse kinematics (IK)
binding objects, 951
building and linking systems, 949–950
forward kinematics versus, 249, 949
overview, 949
precedence, 951
selecting terminators, 950
solvers
assigning, 943
Inverse Kinematics panel, Preference Settings dialog box, 954–955
invisible edges, 370
iray
isolating current selection, 172
Isometric views, 44
J
Join Bodies feature, Body object, 738–740
Joint Angle Deformer, 1002
joints
copying, 951
mirroring, 951
pasting, 951
JSR-184 Export dialog box, 100
K
kerning value, text, 316
Key Controls toolbar, Track View, 904
Key Entry toolbar, Track View, 906
Key Tangents, 573–574, 905–906
Keyboard Entry rollout
creating primitive objects, 137
Keyboard Shortcut Override Toggle button, main toolbar, 25
keyframe animation. See animation
keys, animation
adding, 912
Auto Key mode, 568–569, 581–582
copying parameter animation keys, 571
displaying keyable icons, 914
editing, 913
Euler Filter utility, 914
inserting, 917
lower interface bar controls, 33, 35
Randomize Keys utility, 913–914
reducing, 920
scaling, 912
selecting, 911
Set Key mode, 569
sliding, 912
viewing and editing key values, 573–574
kinematic objects, MassFX, 1068–1069
kinematics. See inverse kinematics
L
Lasso selection method, 166–167
Lasso Selection Region button, main toolbar, 25
lathing splines, 347
Lattice modifier, 290
Layer Manager dialog box, 182–185
Layer Properties dialog box, 185, 850
layers
dividing scenes into, 186
Layer Manager dialog box, 182–185
motion, creating walk cycles with, 977, 980–984
overview, 182
preferences, setting, 118
selecting objects by, 165
Layers toolbar, 183
Layout panel, Viewport Configuration dialog box, 69–70
leading value, text, 316
left-handed users, rearranging user interface for, 31–32
Legacy R4 method, 198
Lens Effects filters, Video Post
focus, 1196
Lens Effects render effects
Manual Secondary, 1132
Ray, 1129
Ring, 1129
Streak, 1130
lens settings, camera, 523–524
Leopard skin technique, Photoshop, 497
Level of Detail (LOD) utility, 271–272
L-Ext primitive object, 136, 145, 151
Light Lister dialog box, 540–541
Light Navigation control buttons, 543
light tracing
adaptive undersampling, 1093
excluding objects from, 1095–1096
quality versus speed, 1093
lighting
advanced
local settings, 1094–1095, 1102–1103
animating, 582
creating, 539
mental ray
enabling shadow maps, 1145
indirect illumination, 1151–1155
preferences, accessing, 1143–1144
properties, setting, 178
Sunlight and Daylight systems, 551–555
transforming lights, 539
tutorial, 544
viewports
viewing in, 540
viewing scene from lights, 542–544
Lighting Data Export Utility, 103
Lightscape material, 1104
Line primitive object, 311
Line shape, Photometric lights, 551
Linear controller, 605
Linear Exposure Control, 1108
Linear Roll method, 198
Link Inheritance utility, 253
linking objects
linking to dummies, 254
locking inheriting transformations, 253
unlinking objects, 250
using Link Inheritance utility, 253
List controller, 875
List Views menu, Schematic View window, 671–672
Load XML Animation File dialog box, 852–853
Load/Save Presets rollout, Super Spray particle system, 1025
Local Coordinate System, 201
locking
inheriting transformations, 253
LOD (Level of Detail) utility, 271–272
Loft objects
deforming
Deformation window interface, 722–724
overview, 721
Scale Deformation, 724
Teeter Deformation, 724
Twist Deformation, 724
editing paths, 727
Get Path button, 718
Get Shape button, 718
modifying subobjects, 726
log files, maintaining, 92
Logarithmic Exposure Control, 1108–1109
Look-up Table (LUT) files, 124–125
loop events, Video Post, 1192
loop strips, unfolding, 823–824
lower interface bar, 19–20, 32–33
luminaire objects, 248
Luminosity color swatches, Material Editor, 430
LUT (Look-up Table) files, 124–125
M
main toolbar
hiding/showing, 22
object selection buttons, 163–164
transformation buttons, 195
Make Preview dialog box, 586–587
Manage Layers button, main toolbar, 26
Manage Scene States dialog box, 1158–1159
manipulator helpers, 893
Manual Secondary Lens Effect, 1132
Map Animation dialog box, 854
Map Channel Info dialog box, 834–835
Map Scaler modifier, 801
mapping modifiers
Camera Map, 801
Map Scaler, 801
Projection, 840
UVW Mapping Add, 800
UVW Mapping Clear, 800
UVW XForm, 801
mapping textures
Edit UVWs dialog box
accessing, 802
arranging and grouping clusters, 814–815
mapping multiple objects, 819
Quick Transform buttons, 808–809
rendering UV templates, 818–819
selecting subobjects within, 805–807
separating into clusters using flattening methods, 812–814
stitching and welding, 810–812
straightening and relaxing UV clusters, 809–810
unfolding loop strips, 823–824
Unwrap Options dialog box, accessing, 815
mapping modifiers, 797–803, 815–818
overview, 797
maps
connecting to materials, 463–465
defined, 457
global viewport rendering setting, enabling, 462
map instances, 495
materials versus, 431
overview, 461
Real-World, 462
shadow, 1145
types of
Camera Map Per Pixel map, 487
Normal Bump map, 488
Raytrace map, 489
Reflect/Refract map, 489
Thin Wall Refraction map, 489–490
Maps rollout
Marble map, 478
Mask map, 484
MassFX physics engine
capturing simulation motion as keys, 1075–1077
establishing simulation properties, 1066–1067
object properties, setting, 1068–1072
starting and stopping simulations, 1067
tutorial, 1067–1068, 1072–1073
MassFX Tools dialog box, 1066, 1069, 1072
Master Block Parameters dialog box, 878–879
Master Point controller, 880
Match Camera to View command, 522
material effect IDs, 509
Material modifier, 511
material modifiers
Material, 511
overview, 510
Material Node View panel, Slate Material Editor loading, 434
Material XML Exporter Utility, 103
MaterialByElement modifier, 511–512
materials
baked textures
Baked Material rollout, 838
general settings, 836
selecting objects to bake, 836–837
tutorial, 839
compound
Blend, 502
Composite, 503
Double Sided, 504
Shell, 507
Shellac, 507
mapping textures
mapping modifiers, 797–803, 815–818
overview, 797
maps versus, 431
overview, 447
procedural Substance textures, 775–780
rendering surface maps, 794–796
shaders
Multi-Layer, 452
Oren-Nayar-Blinn, 452
Phong, 451
Strauss, 453
Slate Material Editor, 429, 432–439
specialized
Architectural materials, 768
DirectX Shader material, 768–769
Ink ‘n’ Paint material, 765–767
Matte/Shadow material, 763–765
mental ray materials and shaders, 770–774
MetaSL Shader material, 768–769
overview, 763
standard materials, using, 447
Matte/Shadow material
parameters, setting, 764
Max 2.5 Star SuperSampling method, 457
Max File Finder utility, 107–108
MAXScript Help system, 37
Maya, importing and exporting files, 96–97
Measure Distance tool, 270
Measure utility, 271
mental ray
indirect illumination
proxies, 1155
rendering control, 1153
materials and shaders
accessing, 771
Arch & Design materials, 771–773
Autodesk Material Library, 771–773
Car Paint material, 773
combining bump and displacement maps, 774
overview, 770
Subsurface Scattering materials, 774
preferences, accessing, 1143–1144
properties, setting, 178
shadow maps, enabling, 1145
mental ray connection rollout, 458
mental ray panel, Object Properties dialog box, 178, 1150–1151
mental ray tab, Preference Settings dialog box, 1143–1144
menu bar
ellipsis (...) next to commands, 20, 22
hiding and showing, 21
underlined letters in commands, 21
merging objects in files, 87–88
Mesh Editing menu, 283
mesh modifiers
edit geometry
Cap Holes modifier, 681
Delete Mesh modifier, 682
Extrude modifier, 682
Face Extrude modifier, 682–684
overview, 681
ProOptimizer modifier, 685–687
Quadify Mesh modifier, 687–688
Smooth modifier, 688
Tessellate modifier, 691
Vertex Weld modifier, 691
Normal, 693
primitive maintenance, 680–681
STL Check, 693
meshes. See also Poly objects cleaning up imported, 262–264
locating problems with xView analysis tool, 62
overview, 260
subdividing for radiosity, 1097–1100
MeshSmooth modifier, 693
Metaball objects, 1018
Metalness material property, 492
MetaSL Shader material, 768–769
Microsoft Video (AVI) files, 583
MIDI Time Slider Control Setup dialog box, 580
Mirror command, Tools menu, 229–230
Mirror modifier, 290
mirroring objects
bones, 947
joints, 951
overview, 229
using Mirror command, Tools menu, 229–230
weights, 1000
Missing External Files dialog box, 86
Mitchell-Netravali filter, 619
Mix map, 484
modeless dialog boxes, 36
modeling
compound objects
overview, 697
Graphite Modeling tools, 385–407
hair and fur
rendering, 754
spline fringe, 748
mesh modifiers
Normal, 693
primitive maintenance, 680–681
STL Check, 693
modifiers
Free Form Deformer (FFD), 303–305
Object-Space versus World-Space, 284
overview, 273
Poly objects
Schematic View window
Graph Editors menu options, 655
nodes, 659–663, 665–666, 668–669
shapes
Circle, 313
Creation Method rollout, 311–312
Donut, 314
Ellipse, 313
Helix, 317
Interpolation rollout, 310–311
Keyboard Entry rollout, 311–312
NGon, 314
Rectangle, 313
Rendering rollout, 310
splines
modeling ribbon, 19
modifier gizmos, 281
Modifier Stack
applying modifiers, 274
Base Objects, 274
disabling modifiers, 277
fetching scenes, 279
holding scenes, 279
instanced modifiers, 277
modifying subobjects, 282
Object-Space modifiers, 274
overview, 273
referenced modifiers, identifying, 277
removing modifiers, 277
topology dependency, 282
World-Space modifiers, 274
Modifier-Based Space Warps, 1057–1058
modifiers
applying to Body objects, 738
Edit Poly, 353
Free Form Deformer (FFD), 303–305
mapping
Camera Map modifier, 801
Map Scaler modifier, 801
Projection, 840
Unwrap UVW modifier, 801–803, 815–818
UVW Mapping Add modifier, 800
UVW XForm modifier, 801
material
Material modifier, 511
MaterialByElement modifier, 511–512
overview, 510
mesh
Edit Normals modifier, 691–692
Normal modifier, 693
primitive maintenance, 680–681
STL Check modifier, 693
Modifier Stack
applying modifiers, 274
Base Objects, 274
disabling modifiers, 277
fetching scenes, 279
holding scenes, 279
instanced modifiers, 277
modifying subobjects, 282
Object-Space modifiers, 274
overview, 273
referenced modifiers, 277
removing modifiers, 277
topology dependency, 282
World-Space modifiers, 274
Object-Space versus World-Space, 284
Selection
FFD Select, 1052
oveview, 284
Select by Channel, 835
spline
Bevel Profile modifier, 348–349
CrossSection modifier, 349
Delete Spline modifier, 342
Edit Spline modifier, 321, 341–342
Fillet/Chamfer modifier, 342
Normalize Spline modifier, 342
overview, 341
Renderable Spline modifier, 342
Spline Select modifier, 342
Sweep modifier, 343
Trim/Extend modifier, 343
XRef, 653
Modify panel, Command Panel, 28–29
Modify Selection panel, Graphite Modeling tools, 391–392
monitor resolution, 23
Monitor utility
Morph Angle Deformer, 1002
Morph objects
morph keys, creating, 699
Morph modifier versus, 699–700
Motion Blur
animation rendering, 620
render effect, 1136
Motion Capture controller, 868–870
Motion Clip Slave controller, 868
Motion panel, Command Panel
assigning animation controllers in, 602–603
Follow/Bank utility, 577
MotionBuilder, exporting files to, 96
mouse
MOV (QuickTime) files, 583
moving
keys, 904
objects, 194
Mudbox, exporting files to, 96
Multi-Layer shader, 452
MultiRes modifier, 271
Multi/Sub-Object material, 504–506
muscles
overview, 985
.mxp extension, 87
N
Named Selection Sets drop-down list, main toolbar, 25
naming
animation previews, 588
objects, 662
National Television Standards Committee (NTSC), 566
natural light, 533–534. See also lighting
Navigation toolbar, Track View, 904–905
Nebula technique, Photoshop, 497
Negative filter, Video Post, 1188
nesting groups, 245
Netting technique, Photoshop, 497
Network Job Assignment dialog box, 1163–1165
network rendering
logging errors, 1168
servers settings, 1167
New Scene dialog box, 84
NGon shape primitive, 311, 314
Nitrous viewports, 1204
nodes
colors, 659
connecting, 665
copying modifiers and materials between, 665–666
renaming objects, 662
selecting, 660
Noise rollout, 468
Noise tool, Freeform tools, 414
non-photorealistic effects
overview, 635
render style, 1204
rendering stylized scenes, 636–637
viewing stylized scenes, 635–636
Non-Uniform Rational B-Splines (NURBS), 260
Non-Uniform Rational MeshSmooth (NURMS), 394–396
non-uniform scaling, 194
Normal Align button, main toolbar, 26
Normal Align dialog box, 212
Normal Bump map, 488
normal maps
overview, 840
projection mapping options, 841
Projection modifier, 840
Normal modifier, 693
Normal vectors
cleaning up imported meshes, 262–264
overview, 262
selecting by, 416
viewing, 262
Normalize Spline modifier, 342
Notifications dialog box, 1165
NTSC (National Television Standards Committee), 566
numbered versions of scene files, 85
Numerical Expression Evaluator dialog box, 883–884
NURBS (Non-Uniform Rational B-Splines), 260
NURBS Editing menu, 283
NURMS (Non-Uniform Rational MeshSmooth), 394–396
O
OBJ format, importing and exporting files as, 97–99
Object Color dialog box, 132–133
Object Motion Inheritance rollout, Super Spray particle system, 1023
Object Paint tools
overview, 418
painting with animated objects, 424
painting with multiple objects, 421–422
painting with objects, 419–421
selecting objects to paint with, 418–419
Object Properties dialog box
Advanced Lighting panel, 178, 1094–1095
mental ray panel, 178, 1150–1151
overview, 173
User-Defined panel, 178
objects
cloning
copies, 226
overview, 223
spacing cloned objects, 233–235
during specific frame of animation, 231–233
using Clone and Align tool, 236–238
using Clone command, Edit menu, 223–224
using QClone button, Transform Toolbox, 226
using Shift-clone method, 224
compound
overview, 697
overview, 161
primitive
architecture primitives, 155–159
deleting, 138
overview, 129
shape primitives, 308–320, 333–334
undoing mistakes, 138
Scene Explorer dialog box, 187–190
selecting
isolating current selection, 172
locking selection sets, 170–171
with main toolbar buttons, 163–164
in other interfaces, 173
Paint Selection Region tool, 168–169
transforming
overview, 193
rotating objects, 194
translating (moving) objects, 194
using main toolbar buttons, 195
using Status Bar Type-In fields, 200
using Transform Gizmos, 195–198
using Transform Managers, 200–205
using Transform Toolbox, 198–199
using Transform Type-In dialog box, 199–200
Object-Space modifiers
overview, 274
World-Space modifiers versus, 284
offsetting
Poly objects, 376
spline subobjects, 337
subobjects, 404
OilTank primitive object, 136, 145, 147–148
Omni light, 538
online reference guides, 40–41
opacity
of materials, 65, 430–431, 492
of ViewCube, 47
Open Curve Editor button, main toolbar, 26
open edges, 370
Open Schematic View button, main toolbar, 26
opening
groups, 246
Optimize tool, Freeform tools, 410
Oren-Nayar-Blinn shader, 452
Orientation constraint, 599
Orientation material property, 492
Output map, 486
overlays, specifying XRef scenes as, 648
P
Paint Deform tools
Constrain to Spline option, 414
Exaggerate, 414
Flatten brush, 414
Noise, 414
overview, 413
Pinch/Spread, 414
Push/Pull, 414
Relax/Soften, 414
Revert, 414
Smudge, 414
Paint Selection Region button, main toolbar, 25
Paint Selection Region tool, 167–169
Painter Options dialog box, 678–679
painting
deformations, 413–414, 673–679
with light, 1100
Vertex Paint modifier, 791–794
panning
camera, 519
with lower interface bar control, 52–53
with middle mouse button, 121
with mouse scroll wheel, 51
with SteeringWheel gizmo, 48, 50–51
in Track View, 904
Panorama Exporter Utility, 103, 629
panoramic images, creating, 629–630
Parameter Collector dialog box, 895–896
parameter controllers
Barycentric Morph, 878
Boolean, 874
Color RGB, 877
IK, 880
List, 875
Master Point, 880
overview, 874
Parameter Editor dialog box, 897–898
Parameter Wiring dialog box, 891–893
Parametric Deformer modifiers
Lattice, 290
Mirror, 290
overview, 286
Preserve, 292
Push, 292
Ripple, 293
Slice, 295
Spherify, 297
Squeeze, 298
Stretch, 296
Substitute, 300
Parametric Deformers menu, 283
parametric objects, editable objects versus, 259–261
Parent Coordinate System, 201
PArray particle system
splitting objects into fragments, 1027
Particle Flow system
chasing target objects, 1034–1036
helpers, 1034
Particle View window, 1031–1032
Standard Flow, 1032
tutorial, 1032–1033, 1036–1038
wiring events, 1034
Particle Generation rollout, Super Spray particle system, 1014–1015
Particle Spawn rollout, Super Spray particle system, 1023–1025
particle systems
Blizzard, 1025
combining with Space Warps, 1058–1060
PCloud, 1028
Particle Type rollout, Super Spray particle system
Instanced Geometry option, 1020
MetaParticles option, 1018–1019
overview, 1016
Particle View window, 1031–1032
Paste dialog box, 603
pasting
joints, 951
polygon subobjects, 366
selections, 415
vertex handle positions, 332
patches, 260
Patch/Spline Editing menu, 283
Path Follow Space Warp, 1046
paths
editing, 727
overview, 92
system, 94
walking along, 982
XRef, 654
PCloud particle system, 1010, 1028
Percent Snap button, main toolbar, 25
Perlin Marble map, 479
persistent dialog boxes, 36
perspective
selecting by, 416
Perspective views, 44
Phong shader, 451
Photographic Exposure Control, 1109
Photometric lights
overview, 539
Physique modifier, 291
Pick Coordinate System, 202
Pinch/Spread tool, Freeform tools, 414
pivot distance, selecting by, 416–417
pivot points
aligning, 207
defined, 250
overview, 206
positioning, 207
Reset XForm utility, 209
transform adjustments, 208–209
transform centers, 202
Working Pivots, 208
pixels, defined, 456
Place Highlight button, main toolbar, 26
placing, defined, 471
Planar hair technique, Photoshop, 496
Plane primitive object, 136, 144
Planet islands technique, Photoshop, 497
Plasma cloud technique, Photoshop, 497
Plate Match/MAX R2 filter, 619
plug-ins, setting preferences, 117
Point shape, Photometric lights, 551
Point3 controllers, 601
Point-of-View viewport label, 57, 63
Poly objects
editing
PolyDraw tools
Drag, 408
Draw On drop-down list, 412
Optimize, 410
overview, 408
Shapes tool, 412
Solve Surface button, 412
Splines, 412
Polygon Modeling panel, Graphite Modeling tools
Generate Topology option, 388–389
Polygon Properties rollout, 379–381
POmniFlect Space Warp, 1050
Position track controllers
Audio, 868
Motion Clip Slave, 868
Position XYZ controller, 608
positioning
pivot points, 207
XRef scenes, 648
Position/Rotation/Scale Transform controller, 866
post-production, 1181. See also Video Post interface
post-render scripts, 618
Preference Settings dialog box
Animation panel, 579
Containers panel, 646
Files panel, 85, 88–92, 95, 119
Gamma and LUT panel, 124
Help panel, 37
Inverse Kinematics panel, 954–955
overview, 115
pre-render scripts, 618
Preserve modifier, 292
previews
automatically playing, 118
overview, 586
renaming, 588
viewing, 588
primitive maintenance modifiers
Edit Mesh, 680
overview, 680
primitive objects
architecture primitives, 155–159
creating
using Create menu, 129
using Creation Method rollout, 135–137
using Keyboard Entry rollout, 137
deleting, 138
shape primitives
Circle, 313
Creation Method rollout, 311–312
Donut, 314
Ellipse, 313
Helix, 317
Interpolation rollout, 310–311
Keyboard Entry rollout, 311–312
NGon, 314
Rectangle, 313
Rendering rollout, 310
types of
undoing mistakes, 138
Print Size Wizard, 630
Prism primitive object, 137, 145, 150
ProBoolean objects, 698, 729–732
procedural Substance textures
linking Substance maps, 777–778
overview, 775
ProCutter objects, 698, 732–734
Progressive Display feature, 73
Project Folder, setting, 87
projection maps, 462
Projection Options dialog box, 841
Prompt Line, lower interface bar, 33
ProOptimizer modifier, 685–687
Protractor object, 270
proxies
container, 645
indirect illumination, 1155
mental ray, 1155
Scatter object, 714
XRef, 653
Pseudo Alpha compositor, 1191
Pseudo Alpha filter, Video Post, 1188
Pseudo Color Exposure Control, 1108–1109
Pumice stone technique, Photoshop, 497
pushpin icon, 82
Push/Pull tool, Freeform tools, 414
Pyramid primitive object, 136, 144
Q
QClone (Quick Clone) button, Transform Toolbox, 226
Quadify Mesh modifier, 687–688
Quadratic filter, 619
Quaternion (TCB) controller, 870–872
Queue pane, Video Post interface, 1183
Quick Access toolbar, 21, 24, 81–83
Quick Align button, main toolbar, 26
Quick Align tool, 211
Quick Clone (QClone) button, Transform Toolbox, 226
Quick Render (ActiveShade) button, main toolbar, 26
Quick Render (Production) button, main toolbar, 26
Quick Transform buttons, Edit UVWs dialog box, 808–809
Quicksilver Hardware Renderer, 621–622, 636
QuickTime (MOV) files, 583
R
radiosity
painting with light, 1100
rendering parameters and statistics, 1100–1101
subdividing meshes for, 1097–1100
Radiosity menu, 283
Radiosity panel, Preference Settings dialog box, 1102–1103
railing AEC object, 157
Randomize Keys utility, 913–914
Range pane, Video Post interface, 1183, 1193
Ray Lens Effect, 1129
Raytrace map, 489
Reaction Manager dialog box, 872–873
Real-World maps, 462
rearranging
user interface for left-handed users, 31–32
Rectangle shape, Photometric lights, 551
Rectangle shape primitive, 311, 313
Rectangular selection method, 166–167
Rectangular Selection Region button, main toolbar, 25
redoing
accessing commands for, 82
methods for, 138
reducing animation keys, 920
Reference Coordinate System drop-down list, main toolbar, 25
reference coordinate systems
reference images, loading, 79–80
referenced modifiers, identifying, 277
refining bones, 947
Reflect color swatches, Material Editor, 430
Reflection Dimming, 431
reflection of materials, 431, 492
Reflect/Refract map, 489
refraction of materials, 431, 492
refreshing viewports, 57
Region render type, 624
Region tool, Curve Editor, 904, 912–913
Region Zoom button, lower interface bar, 52–53
regions
Regions panel, Viewport Configuration dialog box, 74–75
regular expressions, 189
Relax brush, 677
Relax Tool dialog box, 810
Relax/Soften tool, Freeform tools, 414
reloading containers, 644
removing
isolated and unused map vertices, 402
maps, 438
materials, 438
modifiers, 277
Rename Objects dialog box, 132
renaming. See naming
render effects
Brightness and Contrast, 1135
Color Balance, 1135
Film Grain, 1136
Lens Effects
Manual Secondary, 1132
Ray, 1129
Ring, 1129
Streak, 1130
Motion Blur, 1136
render elements, 1173, 1179–1180
Render Iterative button, main toolbar, 26
Render Setup button, main toolbar, 26
Render Setup dialog box, 1140–1141
Render to Texture dialog box, 835–838
Render UVs dialog box, 818–819
Renderable Spline modifier, 342
Rendered Frame Window
previewing with ActiveShade window, 625–626
Rendered Frame Window button, main toolbar, 26
rendering
command-line, 629
environments, creating, 631–633
hair and fur, 754
network
logging errors, 1168
servers settings, 1167
non-photorealistic effects, 635–637
overview, 611
panoramic images, creating, 629–630
parameters
assigning renderers, 618
Default Scanline Renderer, 618–621
initiating render jobs, 612–614
pre-render and post-render scripts, 618
Quicksilver Hardware Renderer, 621–622
Rendered Frame Window, 623–626
splines, making renderable, 321–322
Rendering dialog box, 614
rendering farms, 1159
Rendering panel, Preference Settings dialog box, 622–623
Rendering rollout, 310
reordering
bones, 947
numbering of vertices, 337
repeating commands, 358–359, 393
replacing objects in files, 87–88
Rescale World Units dialog box, 115
resizing. See scaling; sizing/resizing
Resource Collector utility, 108
reversing time, 916
Revert brush, 677
Revert tool, Freeform tools, 414
Review Strokes dialog box, 122–123
RGB Multiply map, 485
RGB Tint map, 486
Ribbon panels
floating, 28
hiding/showing, 27
rigging. See bones
Ring Lens Effect, 1129
RingWave primitive object, 137, 145, 148–150
Ripple modifier, 293
Rock wall technique, Photoshop, 497
rollouts
settings, 118
Rotate Mapping Coordinates dialog box, 468
rotating
borders, 403
with middle mouse button, 121
objects, 194
Poly objects, 377
Rotation and Collision rollout, Super Spray particle system, 1020–1022
Rotation and Scale track controllers
Smooth Rotation, 874
S
Safe Frames panel, Viewport Configuration dialog box, 70–72
Safe Regions, setting, 120
SAT Export dialog box, 740–741
SAT Import dialog box, 736
Save File As dialog box, 84–85
Save Scene State dialog box, 1158–1159
Save Texture Layers dialog box, 788
Save XML Animation File dialog box, 852
saving
changes to viewports, 57
containers, 644
Scatter object presets, 714
Scale Deformation, Loft object, 724
Scale XYZ controller, 608
scaling
animation keys, 912
non-uniform, 194
overview, 194
time, 916
Scanline Renderer, 611
Scatter objects
presets, loading and saving, 714
proxies, 714
transforms, setting, 714
scene events, Video Post, 1186–1187
Scene Explorer dialog box
filtering objects, 188
selecting objects, 188
scene files (.max extension), 81, 85, 87
Scene Motion Blur, 178
Schematic View Preferences dialog box, 668–670
Schematic View window
Graph Editors menu options, 655
nodes
colors, 659
connecting, 665
copying modifiers and materials between, 665–666
renaming objects, 662
selecting, 660
overview, 90–91, 173, 252, 654–655, 952
Screen Coordinate System, 201
screen gamma, 125
SDeflector Space Warp, 1050
search expressions, 39, 188–189
Section shape primitive, 311, 317–318, 320
segments, spline
adding to splines, 335
connecting copy to original, 334–336
defined, 334
detaching, 335
overview, 334
Surface Properties rollout, 336
Select Bitmap Image File dialog box, 470
Select by Channel modifier, 835
Select From Scene dialog box, 252
Select Keys by Time utility, 915
Select Preset Categories dialog box, 613
Selected render type, 624
selecting
animation keys, 911
copying and pasting selections, 415
creating shapes from selections, 403
by criteria
by color, 417
by material, 437
by normal, 416
by numeric, 417
by perspective, 416
by surface, 416
by symmetry, 417
by view, 417
filling selections, 404
materials, 436
nodes, 660
Non-Quads tool, 415
objects
isolating current selection, 172
with main toolbar buttons, 24–25, 163–164, 168, 195
in other interfaces, 173
Paint Selection Region tool, 168–169
with Scene Explorer dialog box, 188
Open tool, 415
preferences, setting, 117
subobjects
applying modifiers to subobject selections, 269
within Edit UVWs dialog box, 805–807
Soft Selection rollout, 265–268
terminators, 950
time, 915
selection centers, 203
Selection Filter drop-down list, main toolbar, 24
Selection modifiers
FFD Select, 1052
overview, 284
Select by Channel, 835
Selection Modifiers menu, 283
selection sets
Selection to Bitmap feature, 795
Self-Illumination color swatches, Material Editor, 430
separating vertices, 396
sequences, Video Post, 1183–1184
Set Key Filters dialog box, 569
Set Key mode, 569
shaders
defined, 447
Multi-Layer, 452
Oren-Nayar-Blinn, 452
Phong, 451
Strauss, 453
Shading viewport label, 57–58, 63
shadows. See also lighting
configuring in viewports, 59–62
displaying in viewports, 58–59
overview, 536
rendering options, 177
viewing in viewports, 540
ShapeMerge objects
Cookie Cutter option, 704
shapes
Photometric lights, 551
primitives
Circle, 313
Creation Method rollout, 311–312
Donut, 314
Ellipse, 313
Helix, 317
Interpolation rollout, 310–311
Keyboard Entry rollout, 311–312
NGon, 314
Rectangle, 313
Rendering rollout, 310
Shapes tool, Freeform tools, 412
Sharp Quadratic filter, 619
Shell material, 507
Shellac material, 507
Shift Rotate tool, Freeform tools, 413–414
Shift Scale tool, Freeform tools, 413–414
Shift tool, Freeform tools, 413–414
Shift-clone method, 224
shininess of materials, 431
Simple Additive Compositor, 1191
simple animation controllers
Linear, 605
Noise, 606
Position XYZ, 608
Scale XYZ, 608
Simple Wipe compositor, Video Post, 1191
Simple Wipe Control dialog box, 1188–1189
Simple Wipe filter, Video Post, 1188–1189
sizing/resizing. See also scaling
Paint Selection Brush, 117
toolbar buttons and icons, 118
ViewCube, 47
skeletons. See bones
Skin modifiers
binding to skeletons
mirror settings, 1000
overview, 991
skinning process, 991
Skin Morph modifier, 1004–1005
Skin Wrap modifiers, 1002–1003
skinning characters
character animation techniques, 1005–1006
overview, 989
Skylight, 538
Slate Material Editor
changing material preview, 436–437
Material Node View panel, 434–436
removing materials and maps, 438
selecting and applying materials, 436
selecting objects by material, 437
Slate Material Editor button, main toolbar, 26
Slate Material Editor Options dialog box, 437–438
Slice modifier, 295
slicing Poly objects, 362–363, 394
sliding animation keys, 912
Smoke map, 480
Smooth modifier, 688
Smooth Rotation controller, 874
smoothing polygon subobjects, 364
SMPTE (Society of Motion Picture Technical Engineers), 566
Smudge tool, Freeform tools, 414
Snap Settings dialog box, 218–220
Snap Toggle buttons, main toolbar, 25
snapping
creating 2D outline of objects, 217–218
Snaps toolbar, 220
Snaps toolbar, 220
Snapshot command, Tools menu, 231–232
Snow particle system, 1010–1013
Society of Motion Picture Technical Engineers (SMPTE), 566
soft bodies, creating, 861
Soft Selection, 265–268, 911–912
Soften filter, 620
Softimage, exporting files to, 96
Solve Surface button, Freeform tools, 412
SOmniFlect Space Warp, 1050
Space Warps
binding to objects, 1040
combining particle systems with, 1058–1060
overview, 1039
types of
Geometric/Deformable, 1050–1057
overview, 1040
spacebar, 171
spacing cloned objects
overview, 233
tutorial, 235
Speckle map, 480
Specular color swatches, Material Editor, 430
specular highlights
avoiding in captured images, 498
of materials, 431
Specular Level material property, 492
Sphere primitive object
Sphere shape, Photometric lights, 551
Spherify modifier, 297
Spindle primitive object, 136, 145, 147–148
Spinner Snap Toggle button, main toolbar, 25
spinners
entering Expression controllers in, 883–884
overview, 36
Spline Select modifier, 342
splines
editing
overview, 321
moving to 3D
Bevel Profile modifier, 348–349
Boolean operations, 346
CrossSection modifier, 349
extruding, 345
lathing, 347
overview, 260
Splines tool, Freeform tools, 412
splitting
objects into fragments, 1027
Spotlight view, 56
Spray particle system, 1010–1012
Spring controller, 606–608, 1006
Squeeze modifier, 298
Stains on fabric technique, Photoshop, 496
Standard Flow, 1032
Standard lights
Area Omni, 538
Area Spotlight, 538
direct, 538
Omni, 538
Skylight, 538
spotlights, 538
standard materials. See materials
Standard Primitives
Box, 140
Cone, 143
Cylinder, 142
overview, 140
Plane, 144
Pyramid, 144
Torus, 142
Tube, 144
Star shape primitive, 312, 314, 319, 333–334
Starfield filter, Video Post, 1189–1190
Stars Control dialog box, 1189
static objects, MassFX, 1068–1069
Statistics panel, Viewport Configuration dialog box, 76–77
status bar
overview, 33
transform fields, 200
Video Post interface, 1183
SteeringWheels panel, Viewport Configuration dialog box, 49–50
Step Build tool, Freeform tools, 410–411
Stitch Tool dialog box, 810–811
STL Check modifier, 693
Stored Selection panel, Selections tab, 415
straightening UV clusters, 809–810
Strauss shader, 453
Streak Lens Effect, 1130
Stretch modifier, 296
Strips tool, Freeform tools, 412–413
Stroke Preferences dialog box, 122–123
strokes, making with middle mouse button, 121–123
Strokes Utility, 122
Stucco map, 481
stylized scenes
subdivision surface modifiers
MeshSmooth, 693
overview, 693
TurboSmooth, 694
Subdivision Surface rollout, 381–382
Subdivision Surfaces menu, 283
sub-materials, setting preferences, 117
subobjects
applying modifiers to selections of, 269
Graphite Modeling tools, 404–406
modifying, 282
Soft Selection rollout, 265–268
Substance textures
linking Substance maps, 777–778
Substitute modifier, 300
SubSurface map, 795
Subsurface Scattering materials, 774
Summary Info dialog box, 109–110
Sunlight system
azimuth and altitude, 553
Compass helper, 553
date and time, 553
Super Spray particle system
Basic Parameters rollout, 1014
Bubble Motion rollout, 1023
Load/Save Presets rollout, 1025
Object Motion Inheritance rollout, 1023
Particle Generation rollout, 1014–1015
Particle Spawn rollout, 1023–1025
Particle Type rollout, 1016–1020
Rotation and Collision rollout, 1020–1022
SuperSampling rollout, 456–457
surface maps, rendering, 794–796
Surface menu, 283
surface properties
Graphite Modeling tools, 406–407
splines, 336
Surface Properties rollout, 336
Surface relief texture technique, Photoshop, 496
Surface scratches technique, Photoshop, 496
Surface tool, Freeform tools, 412–413
surfaces
selecting by, 416
Sweep modifier, 343
Swirl map, 475
symmetry, selecting by, 417
Symmetry tools, Graphite Modeling tools, 390–391
system paths, 94
System Unit Scale dialog box, 114
system units. See units
T
Tangent Actions toolbar, Track View, 905–906
Tape object, 270
Target camera object, 516
Target Direct light, 538
Target Spotlight, 538
TCB (Quaternion) controller, 870–872
Teapot primitive object, 136, 142–143
Tee primitive object, 312
Teeter Deformation, Loft object, 724
temperature-based colors, 550
Terrain objects
coloring elevations, 707
Tessellate modifier, 691
Text shape primitive, 311, 314–317
texture maps
exporting to JSR-184 format, 100–101
Texture Tool dialog box, 100–101
Texture Wrap feature, 795
textures
baked
Baked Material rollout, 838
general settings, 836
selecting objects to bake, 836–837
tutorial, 839
creating
by capturing digital images, 498
overview, 496
mapping
mapping modifiers, 797–803, 815–818
overview, 797
reloading updated, 91
Thin Wall Refraction map, 489–490
3D maps
Dent, 477
Marble, 478
overview, 476
Particle Age, 479
Particle MBlur, 479
Perlin Marble, 479
Smoke, 480
Speckle, 480
Stucco, 481
Wood, 482
3ds Max 2012. See also user interface exiting, 88
new features and improvements to, 1203–1205
3ds Max Help system. See help resources
three-point perspective, camera, 525
thumbnails, 90
ticks, defined, 566
Tile floor technique, Photoshop, 497
tiling maps, 467
time
inserting, 916
overview, 915
reversing, 916
scaling, 916
selecting, 915
setting ranges, 916
Sunlight and Daylight systems, 553
Time Configuration dialog box, 567
Time Controls, animation
direction, 567
lower interface bar, 32–33, 35, 565
speed, 567
Time Tags, 568
Time rollout, 468
Time toolbar, Track View, 906–907
toggle buttons, color of, 36
toolbars
flyouts, 23
overview, 22
Quick Access, 24
Schematic View window, 656–658
tooltips, 23
Video Post interface, 1181–1182
topology dependency, 282
Topology tool, Freeform tools, 412–413
Torus Knot primitive object, 136, 145, 150–151
Torus primitive object, 136, 142
Track Bar, lower interface bar, 33, 571–572
Track Selection toolbar, Track View, 908
Track View
assigning animation controllers in, 603
function curves
inserting keys, 917
moving keys, 917
overview, 916
reducing keys, 920
Track View Pick dialog box, 879, 885–886
tracks
visibility, 929
transform centers
overview, 202
pivot point, 202
rotating and scaling objects, 194
selection, 203
settings, 201
transform coordinate, 203
Transform controllers
Position/Rotation/Scale Transform, 866
XRef, 867
transform coordinate centers, 203
Transform Gizmos
Move, 196
Rotate, 196
Transform Managers
locking transformation axes, 204–205
reference coordinate systems, 201–202
Transform Type-In dialog box, 199–200
transforming objects
lights, 539
overview, 193
rotating objects, 194
translating (moving) objects, 194
using main toolbar buttons, 195
using Status Bar Type-In fields, 200
using Transform Gizmos, 195–198
using Transform Managers, 200–205
using Transform Toolbox, 198–199
using Transform Type-In dialog box, 199–200
transparency of materials, 65, 430–431, 455
Trim/Extend modifier, 343
Tube primitive object, 136, 144
TurboSmooth modifier, 694
Turn to Mesh modifier, 262
Twist Deformation, Loft object, 724
2D drawing. See shapes; splines
2D maps
Checker, 472
Gradient, 473
Noise rollout, 468
overview, 466
Swirl, 475
Time rollout, 468
2D painting, 788
2D shapes. See shapes
2D splines. See splines
2.5D snap feature, 218
two-point perspective, camera, 525
U
UCS (Universal Coordinate System), 200
UDeflector Space Warp, 1050
UI. See user interface (UI)
UNC (Universal Naming Convention), 88–89
undoing
accessing commands for, 82
changes to viewports, 57
primitive object mistakes, 138
unfolding loop strips, 823–824
ungrouping objects, 246
units
changing, 5
custom, 114
generic, 114
mismatched, 115
rescaling, 115
Units Setup dialog box, 114
Universal Coordinate System (UCS), 200
Universal Naming Convention (UNC), 88–89
Unlink Selection button, main toolbar, 24
unlinking objects, 250
Unwrap Options dialog box, 815–816
Unwrap UVW modifier
overview, 801
Quick Planar Map button, Edit UVs rollout, 803
saving and loading mapping coordinates, 803
selecting UVW subobjects, 801–802
tweaking vertices in viewport, 803
UOmniFlect Space Warp, 1050
updating
containers, 644
XRef scenes, 648
Upnode object, 599
U.S. Standard units system, 113–114
Use Pivot Point Center button, main toolbar, 25
Use Selection Center button, main toolbar, 25
Use Transform Coordinate Center button, main toolbar, 25
user interface (UI)
lower interface bar controls, 32–33
rearranging for left-handed users, 31–32
viewports, 28
User-Defined panel, Object Properties dialog box, 178
Utilities panel, Command Panel, 28–29
UV Coordinates menu, 283
UV coordinates, preserving, 360, 393
UVW coordinate system, 466
UVW Editor interface, 1204
UVW Mapping Add modifier, 800
UVW Remove utility, 438
UVW XForm modifier, 801
V
Vector Displacement maps, 512–513
version control system, 85
vertex normals, setting preferences, 117–118
Vertex Paint modifier
Assign Vertex Color utility, 794
assigning vertex colors, 791
overview, 791
Vertex subobject mode, 354
Vertex Weld modifier, 691
vertices
displaying as dots, 120
Graphite Modeling tools, 401–402
selecting and deselecting, 322
Video filter, 620
Video Post interface
events
external, 1192
loop, 1192
Lens Effects filters, 1194–1199
overview, 1181
Queue pane, 1183
status bar, 1183
View Coordinate System, 201
View render type, 624
ViewCube
hiding/showing, 46
opacity/transparency, 47
sizing/resizing, 47
using, 50
ViewCube panel, Viewport Configuration dialog box, 47
viewing
animation previews, 588
file properties, 110
lights and shadows in viewports, 540
normals, 262
transparency, 65
Viewline, 598
Viewport Background dialog box
Animation Synchronization section, 78
Aspect Ratio section, 79
Background Source section, 77–80
Lock Zoom/Pan option, 79
Viewport Canvas
painting in 2D, 788
setting up objects for painting, 782–783
tutorial, 790
Viewport Configuration dialog box
Display Performance panel, 72–74
ViewCube panel, 47
Visual Style & Appearance panel, 59–69
Viewport Navigation Controls
Camera view, 56
panning, 53
Spotlight view, 56
zooming, 53
viewports
Axonometric views, 44
changes to, undoing and saving, 57
configuring
display performance, setting, 72–74
overview, 63
disabling, 57
mesh problems, locating with xView analysis tool, 62
navigating within
overview, 46
Viewport Navigation Controls, 52–56
Nitrous, 1204
refreshing, 57
types of, 45
viewing lights and shadows in, 540
Viewports panel, Preference Settings dialog box, 119–124
views. See also Schematic View window; Track View; viewports
aligning objects to, 213
aligning vertices to, 365
Axonometric, 44
selecting by, 417
Views menu, changing viewport display with, 57–62
visibility tracks, 929
Visual Style & Appearance panel, Viewport Configuration dialog box, 59–69
VIZ Render files (.drf extension), 86
Volume Light effect, 1120
Volume Lights
overview, 555
Volume Select modifier, 284–286
Vortex Space Warp, 1043
VPX files, 1183
W
walk cycles, creating with motion layers
controlling footsteps and limbs, 982
controlling secondary motions, 983
matching footsteps to ground, 983
parameters, setting, 981
walking along paths, 982
walk throughs
with camera control, 519
with lower interface bar control, 52–53
with SteeringWheel gizmo, 48
with Walkthrough Assistant, 54, 599–600
wall AEC object, 157
Week Schedule dialog box, 1170–1171
Weight value
Graphite Modeling tools, 402
vertices, 370
weights
mirroring, 1000
Welcome Screen (Welcome to 3ds Max dialog box), 39–40, 83
welding
end points, 326
vertices, 329–330, 368–369, 402
Wide Flange primitive object, 312
wildcards, 188
window AEC object, 158
Window selection method, 117, 166
Window/Crossing Toggle button, main toolbar, 25
WIRE files, 1205
wired parameters
overview, 891
Parameter Wiring dialog box, 891–893
Wood map, 482
Working Coordinate System, 202
World Coordinate System, 201
world object, defined, 249
World-Space modifiers (WSM), 274, 284
WRectangle primitive object, 312
X
XAF (XML Animation File) format, 852
XRef controllers, 653–654, 867
XRef Objects dialog box, 651–652
XRef Scenes dialog box, 647
XRefs (external references)
modifiers, 653
overview, 646
paths, 654
proxies, 653
xView analysis tool, 62
XYZ coordinate system, 466
Z
.zip files, 86
zooming
with camera, 519
with lower interface bar controls, 52–53
with middle mouse button, 121
with mouse scroll wheel, 51
with Schematic View navigation, 658
with SteeringWheel gizmo, 48–51
in Track View, 904
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