Summary

This chapter covers an end-to-end integrated holographic application for a retail scenario. In this chapter, we covered how to create reusable Asset Bundles in Unity and take them to Azure Blob Storage. We set up the backend Azure infrastructure by creating a Azure Cosmos DB--SQL DocumentDB and referring the Blob Storage assets reference and then exposing the data using a Web API hosted as Azure App Service. The holographic apps consume those services and download the assets from Azure Blob Storage on demand and render them as holograms. We have also learned how we can attach toolbar for each product and take certain actions on the toolbar buttons. With all that covered, this chapter builds up a solid foundation for building different connected scenarios application with unlimited possibilities using HoloLens and Microsoft Azure stacks. With this knowledge, you can now develop an application that is lightweight, dynamic in nature and scalable in different aspects of several enterprise customer scenarios. With that, we have completed all the planned projects for this book. But, as we said earlier, the possibilities are unlimited with HoloLens. In the next chapter we will explore some more possibilities and scenarios with HoloLens to build a different level of Immersive experience app.

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