Consume live streaming within holographic application

Now we have video ingestion, and the streaming channel is in place. The next step is to consume this live streaming within the holographic application. To do that, you can follow this code snippet:

  public class LiveStreaming : MonoBehaviour {
public WWW webObject;
public string videoUrl = "
http://[mediaservicesaccount].streaming.mediaservices.
windows.net/[....].ism/manifest ";
public GUITexture guiTexture;

//On Start, create WWW object and link it with Steaming URL
void Start() {
webObject = new WWW(videoUrl);
guiTexture = GetComponent<GUITexture>();
guiTexture.texture = webObject.movie;
}

//On Update, update movie texture and play
void Update() {
MovieTexture movieObject = guiTexture.texture as MovieTexture;
if (!movieObject.isPlaying && movieObject.isReadyToPlay)
movieObject.Play();
}
}
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