Game over-Wrapping it up

We just created a simple 2D platform game, and it is our first piece to get started with Unity. In this chapter, we have learnt how to manage a sprite animation by adjusting the Tiling and Offset of the material. We have gone through the MonoDevelop scripting editor and created a JavaScript class. Also, we have learnt the basics of how to use Input Manager, Physics Raycast, Gizmos, and Collider. Finally, we have attached the sound effect and a restart button to our game. Let's take a look at what we have:

Game over-Wrapping it up
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