Are you ready to go gung ho? A Hotshot challenge

We have learned many things from this chapter, such as save and load the value locally by using PlayerPrefs, using the WWWForm to post and load the high score from the server, encrypt the key code with MD5, and load the XML string by using XmlDocument. However, those aren't the things that we can do. Let's try something out and see how much we learned from this chapter:

  • Create the save game position for our game by using PlayerPrefs to save the current position of our character in the game and load it as well
  • Try adapting the XMLParser script to load the XML file by using xml.Load(filename.xml) to load the XML file to your game
  • Create your database and PHP on your website by using HiScore.php and changing the PHPUrl to your website; you can also change the hash key to the one that you prefer
  • Make the game prompt the user to enter their name only if they actually qualify for the new high score
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