Now, we know how to create the First Person Controller, the rocket launcher weapon using particles, and the shadow text by using the OnGUI() function. Let's make this project more fun by:
Including your own character or even your own type of weapon
Adjusting the particle, or using a different particle effect to create the smoke effect or explosion
Adding the ability to change the type of rocket or bullet; you can even have a different type of rocket that is slower or faster than the one in this chapter or even add gravity to it and make it as a grenade launcher
Adding sound for each action
Adding physics and explosions to our rocket when the rocket hits something
Creating the dynamics outline text by using the OnGUI() function and the technique we used for the dynamics shadow text.