Index
A
- AddExplosionForce() function / Classified Intel
- AddField() function / Classified Intel
- AddForce() function / Classified Intel
- addshadow parameter / Required parameters
- AIController / Are you ready to go gung ho? A Hotshot challenge
- AIController script / Engage Thrusters , Engage thrusters, Engage Thrusters, Objective Complete - Mini Debriefing, Game over-Wrapping it up, Mission briefing, Your Hotshot Objectives, Optimizing the AIController script, Prepare for Lift Off , Objective Complete - Mini Debriefing, Classified Intel, Engage Thrusters
- AI Enemy
- Aim button / Mission briefing
- alpha parameter / Required parameters
- alphatest$VariableName parameter / Required parameters
- animation.CrossFade() function / Classified Intel
- Animation class / What does it do?
- approxview parameter / Required parameters
- AudioSource script / Engage Thrusters
- Awake() / Engage Thrusters
- Awake() function / Classified Intel, Engage Thrusters , Engage Thrusters, Engage Thrusters , Engage Thrusters, Engage Thrusters
- Awake function
- AwayFromWaypoint() function / Objective Complete - Mini Debriefing
B
- Blinn-Phong
- bool, data type / Data type
- box collider
- built-in script
- bump map
C
- C#
- camera
- casting
- ceil( x ), method / Common methods to create shaders
- Cg/HLSL programming
- CGPROGRAM...ENDCG block / Surface shaders
- Chapter8.zip package / Mission Checklist
- character
- character animation
- CharacterCamera / Classified Intel
- CharacterCamera script / Engage Thrusters
- CharacterControl class
- CharacterController / Engage thrusters
- character controller
- Character Controller class / What does it do?
- CharacterController class / What does it do?, Objective Complete - Mini Debriefing
- Character Controller component / What does it do?
- Character Controller package / Prepare for Lift Off
- CharacterController script / Game over-Wrapping it up
- Character Controllers package / Prepare for Lift Off
- CharacterControl script / Classified Intel , Engage Thrusters , Game over-Wrapping it up , What does it do?, Your Hotshot Objectives, Engage Thrusters, Engage Thrusters
- character literals / Character literals not supported
- CharacterMotor script / What does it do?
- class declarations / Class declarations
- class keyword / Objective Complete - Mini Debriefing
- CollisionFlags parameter / Engage Thrusters
- Controller prefab / Objective Complete - Mini Debriefing
- ConvertStringtoInt() function / Engage Thrusters
- Coroutine
- cross( A , B ), method / Common methods to create shaders
- crossFade() / Creating the rocket launcher and scope target
- CrossFade animation
- custom character control script
- custom shader
D
E
F
- FBX folder / Engage Thrusters
- Fire() function / Objective Complete - Mini Debriefing, Engage Thrusters
- Fire function / Engage Thrusters
- first-person controller prefab
- First Person Controller object / Engage Thrusters
- fixed, data type / Data type
- fixed parameter / Objective Complete - Mini Debriefing
- FixedUpdate
- float, data type / Data type
- float3 viewDir, type / Example:
- float3 worldNormal, type / Example:
- float3 worldNormal; INTERNAL_DATA, type / Example:
- float3 worldPos, type / Example:
- float3 worldRefl, type / Example:
- float3 worldRefl; INTERNAL_DATA, type / Example:
- float4 screenPos, type / Example:
- float variable / Classified Intel
- floor( x ), method / Common methods to create shaders
- Fluffy Smoke object / Engage Thrusters
- Fonts folder / Setting up the character with the first-person controller prefab
- Foreach keyword / The foreach keyword
- FPSInputController file / Prepare for Lift Off
- FPSInputController script / What does it do?, Creating the New3PSController and MouseLook_JS scripts
- fullforwardshadows parameter / Required parameters
- function definitions / Function/method definitions
G
- GameObject.FindWithTag / Awake
- gameObject.GetComponentsInChildren.<Rigidbody>() function / Engage Thrusters
- GAMEOVER menu / Objective Complete - Mini Debriefing
- GameoverPage() function / Engage Thrusters, Objective Complete - Mini Debriefing, Engage Thrusters, Engage Thrusters
- generics / Generics
- GetComponentsInChildren() function / Classified Intel
- GetComponentsInChildren(Transform) function / Classified Intel
- GetComponentsInChildren.<T>() function / Classified Intel
- getDirection() function / Objective Complete - Mini Debriefing
- GetDirectionToPlayer() function / Objective Complete - Mini Debriefing
- GetScore() function / Objective Complete - Mini Debriefing
- GetScores() function / Engage Thrusters
- getters
- gizmos
- Gizmos() function / Game over-Wrapping it up
- Gizmos.DrawIcon() / Engage Thrusters
- Gizmos.DrawIcon() function / Creating the waypoint and gizmos
- Gizmos.DrawLine() / Engage Thrusters
- Gizmos.DrawWireSphere() / Engage Thrusters
- Gizmos.DrawWireSphere() function / Creating the waypoint and gizmos
- Gizmos folder / Mission Checklist
- gravity property / Engage Thrusters
- GUI.BeginGroup() / Objective Complete - Mini Debriefing, Classified Intel
- GUI.BeginGroup() function / Classified Intel, Game over-Wrapping it up
- GUI.Label() function / Classified Intel
- GUI.tooltip parameter / Classified Intel
- GUI class / Mission briefing , Why Is It Awesome? , Game over-Wrapping it up
- GUIContent array / Engage Thrusters
- GUI function / Engage Thrusters
- GUIText object / Mission briefing
- GUITexture object / Mission briefing , What does it do?, Why Is It Awesome?, Engage Thrusters
H
I
J
K
L
M
- max( a, b ), method / Common methods to create shaders
- maxRotateY parameters / Engage Thrusters
- MenuInRPG scene / Prepare for Lift Off
- menu object
- mesh collider
- Mesh Renderer component / Engage Thrusters
- method definitions / Function/method definitions
- min( a , b ), method / Common methods to create shaders
- mission briefing
- MonoBehaviour / Update, LateUpdate
- MonoBehaviours script / Coroutines
- MonoDevelop / Prepare for Lift Off
- MouseLook built-in script / Creating the New3PSController and MouseLook_JS scripts, Prepare for Lift Off
- mouseLook parameters / Engage Thrusters
- MouseLook script / What does it do?, Classified Intel
- MouseLook_JS script / Your Hotshot Objectives, Creating the New3PSController and MouseLook_JS scripts, Classified Intel
- MouseLook_JS scripts
- Move() function / What does it do?, Engage Thrusters , Classified Intel , Game over-Wrapping it up
- multi-dimensional array declaration
- M_Character / Engage Thrusters
N
O
P
R
S
- sampler, data type / Data type
- saturate( x ), method / Common methods to create shaders
- SaveLocal() function / Engage Thrusters
- script / Engage Thrusters
- SendScore() function / Objective Complete - Mini Debriefing
- ServerScorePage() function / Engage Thrusters, Engage Thrusters
- setters
- setTimeOut() function / Classified Intel
- SetupRotation() function / Engage Thrusters
- ShaderLab
- ShaderLab properties
- shader programming
- shaders, Cg/HLSL programming
- Shoot() function / Engage Thrusters
- ShotSmoke prefab / Engage Thrusters, Mission Checklist
- ShowArmor() function / Engage Thrusters
- ShowWeapon() function / Engage Thrusters
- Skinned Mesh / Objective Complete - Mini Debriefing
- softvegetation parameter / Required parameters
- SortUser (array
- sound button
- speed parameter / Classified Intel
- SpriteManager class / Engage Thrusters , Objective Complete - Mini Debriefing , Engage Thrusters, Objective Complete - Mini Debriefing, Are you ready to go gung ho? A Hotshot challenge
- Standard Assets folder / Mission Checklist
- start
- Start() function / Engage Thrusters , Engage Thrusters , Engage Thrusters , Engage Thrusters , Engage Thrusters , Engage Thrusters , Engage Thrusters, Engage Thrusters, Engage Thrusters, Objective Complete - Mini Debriefing, Engage Thrusters, Objective Complete - Mini Debriefing
- StartCoroutine
- StartCoroutine function / StartCoroutine
- Start function / Engage Thrusters , Awake
- Start parameter / Engage Thrusters
- STATUS tab / What does it do?
- status tab
- StatusWindow() function / Engage Thrusters
- StopAllCoroutines
- StopCoroutine
- struct properties
- SubShader section / Engage Thrusters
- surf() function / Shader programming—Ambient and specular light, Engage Thrusters , Objective Complete - Mini Debriefing , Engage Thrusters
- surfaceFunction / Required parameters
- SurfaceOutput struct / Classified Intel
- SurfaceOutput structure / Surface shaders
- surface shaders
T
U
- unitypackage / Classified Intel
- Unity Script Directives
- Unity ShaderLab forum
- Unity Shader Reference
- Unity website
- update
- update() function / Objective Complete - Mini Debriefing
- Update() function / Engage Thrusters , Engage Thrusters, Engage Thrusters , Engage Thrusters , Classified Intel , Engage Thrusters, Objective Complete - Mini Debriefing, Engage Thrusters, Engage Thrusters, Engage Thrusters, Engage Thrusters, Objective Complete - Mini Debriefing
- Update functions / Engage Thrusters
- upleg_R / Engage Thrusters
- UserLength() function / Engage Thrusters
- userName parameter / Objective Complete - Mini Debriefing
V
W
X
Y
- YieldInstruction
- yield statement / Example
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