Are you ready to go gung ho? A Hotshot challenge

Now, we learned the basic concepts of how to write a custom shader by using surface shader in Unity 3. Why don't we try out something to get more familiar with it by playing with the properties to get a different type of rendering style?

  • Adjust a value in the material editor in our shader to create a different lighting color and effect
  • Create the new ramp texture and apply it to the shader to see the new result of just changing the ramp texture
  • Try taking out some properties and using new properties such as cube and so on
  • Try changing some parameters in the custom lighting function by adding a different method to calculate the lighting direction
  • Adjust some equations by changing plus to multiple or have more properties to get the different types of rendering techniques
  • You can also create your own custom lighting models
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