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by Jate Wittayabundit
Unity 3 Game Development HOTSHOT
Unity 3 Game Development HOTSHT
Table of Contents
Unity 3 Game Development HOTSHT
Credits
About the Author
About the Reviewers
www.PacktPub.com
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Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Mission briefing
Why Is It Awesome?
Your Hotshot Objectives
Mission Checklist
Task 1
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Develop a Sprite and Platform Game
Mission briefing
What does it do?
Why Is It Awesome?
Your Hotshot Objectives
Mission Checklist
Creating a camera and a level
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating a 2D character
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Box Collider and Mesh Collider
Creating CharacterControl class and SpriteManager class
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Input Manager
Jumping and physics
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Physics.Raycast
Creating a key and door
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Coroutines
Adding a sound and replay button
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Game over-Wrapping it up
Are you ready to go gung ho? A Hotshot challenge
2. Create a Menu for an RPG Game—Add Powerups, Weapons, and Armor
Mission briefing
What does it do?
Why Is It Awesome?
Your Hotshot Objectives
Mission Checklist
Custom skin with GUI Skin
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating a menu object
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating a status tab
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating an inventory tab
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating an equipment tab
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Game over-Wrapping it up
Are you ready to go gung ho? A Hotshot challenge
3. Model and Shade your Hero/Heroine
Mission briefing
What does it do?
Why Is It Awesome?
Your Hotshot Objectives
Mission Checklist
Exporting from 3D Studio Max
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Shader programming—Diffuse and bump (normal) map
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Shader programming—Ambient and specular light
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Shader programming—Rim light and toon ramp
Engage Thrusters
Objective Complete - Mini Debriefing
Game over-Wrapping it up
Are you ready to go gung ho? A Hotshot challenge
4. Add Character Control and Animation to our Hero/Heroine
Mission briefing
What does it do?
Why Is It Awesome?
Your Hotshot Objectives
Mission Checklist
Setting up character animation and level
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating the character controller and built-in script
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating a custom character control script
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating CrossFade animation
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating a third-person camera to follow our character
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Game over-Wrapping it up
Are you ready to go gung ho? A Hotshot challenge
5. Build a Rocket Launcher!
Mission briefing
What does it do?
Why Is It Awesome?
Your Hotshot Objectives
Mission Checklist
Setting up the character with the first-person controller prefab
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating the New3PSController and MouseLook_JS scripts
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating the rocket launcher and scope target
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating the rockets and particles
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating the rocket bullet UI
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Game over-Wrapping it up
Are you ready to go gung ho? A Hotshot challenge
6. Create Smart AI
Mission briefing
What does it do?
Why Is It Awesome?
Your Hotshot Objectives
Mission Checklist
Creating the waypoint and gizmos
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating an enemy AI
Engage thrusters
Objective Complete - Mini Debriefing
Creating the enemy movement with AIController script
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating a hit-point UI
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Game over-Wrapping it up
Are you ready to go gung ho? A Hotshot challenge
7. Forge a Destructible and Interactive Virtual World
Mission briefing
What does it do?
Why Is It Awesome?
Your Hotshot Objectives
Mission Checklist
Optimizing the AIController script
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating a ragdoll
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating a destructible wall
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Creating a rockslide and trigger area
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Game over-Wrapping it up
Are you ready to go gung ho? A Hotshot challenge
8. Let the World See the Carnage! Save, Load, and Post High Scores
Mission briefing
What Does It Do?
Why Is It Awesome?
Your Hotshot Objectives
Mission Checklist
Creating a high score menu
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Saving and loading the local high score
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Getting XML data from the server
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Posting and loading high scores to the server
Prepare for Lift Off
Engage Thrusters
Objective Complete - Mini Debriefing
Classified Intel
Game over-Wrapping it up
Are you ready to go gung ho? A Hotshot challenge
A. Important Functions
Awake
Example
Start
Example
Update
Example
FixedUpdate
Example
LateUpdate
Example
OnGUI
Example
OnDrawGizmos
Example
Reference
B. Coroutines and Yield
YieldInstruction
Example
Example
WaitForSeconds
Example
WaitForFixedUpdate
Example
Coroutine
Example
StartCoroutine
Using StartCoroutine with method name (string)
StopCoroutine
Example
StopAllCoroutines
Example
Reference
More details
C. Major Differences between C# and Unity JavaScript
Unity Script Directives
Type names
Variable declaration
Variable with Dynamic Type Resolution
Multi-dimensional array declaration
Character literals not supported
Class declarations
Limited interface support
Generics
The foreach keyword
The new keyword
YieldInstruction and coroutine
Casting
Properties with getters/setters
Changing Struct properties by value VS by reference
Function/method definitions
Reference
D. Shaders and Cg/HLSL Programming
ShaderLab properties
Example
Surface shaders
#pragma surface
Required parameters
Surface shaders input structure
Example:
SurfaceOutput structure
Cg/HLSL programming
Accessing shader properties in Cg/HLSL
Example:
Data type
Common methods to create shaders
Reference
Index
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