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Coralie Bickford-Smith 73
176 TO GRID OR NOT TO GRID. For the
Hardback Classics I had the grid quite
quickly as this was how I was going to
slot in the different ideas and retain
a consistent series style. Dealing with
titles and author names of different
lengths needs careful consideration
to make sure the series style remains
consistent and confi dent. For anyone
interested in learning more about grid
systems, I would recommend Josef
Müller-Brockmann’s excellent book,
Grid
Systems in Graphic Design: A Handbook
for Graphic Artists, Typographers, and
Exhibition Designers
.
177 C
OLORS. My design often
has a limited color palate, consisting
of only two colors. This has been a
useful way of creating a strong series
identity while allowing individual titles
within a series to have their own color
schemes. Blue and yellow combination
is a current favorite of mine—I used it
to design a horror book series. I like
the way it breaks away from the colors
conventionally associated with horror but
still has the visual impact appropriate to
the genre.
178 FOLLOW THE PROJECT FROM START TO
FINISH. I try to go to the printers when I
can and when it is a special project. In
a publishing house you most likely have
a production team that deals with the
printers so you have to make sure you
communicate well with them as they are
the message carriers. I prefer speaking
to printers face to face and seeing things
on press, it enables a designer to keep
more control over the fi nal product.
179 E
LECTRONIC VERSUS REAL
PORTFOLIOS. As a designer I have an
obsession to create beautiful, timeless
artifacts for people to enjoy, cherish,
and pass on. So when I present my
work to clients, I like to be able to let
them get to feel the real objects. This to
me is much better than a PDF and it’s
my preferred choice. Obviously that isn’t
always practical, so websites and PDFs
are invaluable and very important in
getting work seen by a wider audience.
If showing work electronically, I at least
like to use photographs or scans that
represent the physicality of the fi nished
book.
180
S
TOP DESIGNING, START PLAYING. Recently I have been working on projects with
students at London College of Communication with Wendy Chapple, passing
on the principle that underpins my own work: “Stop designing, start playing.”
That philosophy is a way to get the students to free up their creative processes
and really explore as widely as possible around a brief before focusing in on a
particular solution. The temptation is always to take the constraints of the end
product as a starting point as well as an end point, and that shuts off so many
avenues of exploration. What Wendy and I are trying to encourage is a period
of free association almost, of having fun with ideas and processes, and getting
comfortable with the idea that, although 90% of what you produce in this period
will be discarded, it will lead to places you wouldn’t necessarily have reached
directly, and the fi nished product will benefi t as a result.
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