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by Miguel DeQuadros
GameSalad
GameSalad
GameSalad
Credits
About the Author
About the Reviewers
www.PacktPub.com
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Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Time for action — heading
What just happened?
Pop quiz — heading
Have a go hero — heading
Reader feedback
Customer support
Downloading the support files
Errata
Piracy
Questions
1. You Need a Plan!
How to come up with an original idea
Design documentation
Storyboards and Level Design
Pop quiz
Summary
2. Getting Started with GameSalad
System requirements
Let's get into GameSalad
Getting familiar with GameSalad's interface
Getting into the Scene Editor
Creating a new project!
Time for action — setting up a platform level
What just happened?
Have a go hero
Time for action — let's make your player move!
What just happened?
Have a go hero
Time for action — create ways to win or lose
Pop quiz
Summary
3. Add Zest to your Salad
Designing sprites
Time for action let's create our character!
What just happened?
Have a go hero
Time for action — let's draw a platform
What just happened?
Have a go hero
Time for action — let's draw our door
What just happened?
Have a go hero
Time for action — Let's add some sound
What just happened?
Time for action — let's create some particles
What just happened?
Have a go hero
Time for action let's add some levels
What just happened?
Time for action — winning the level
Time for action — let's make a better-looking character
What just happened?
Have a go hero
Pop quiz
Summary
4. Starting Simple: Ball Drop Part 1
Let's create our sprites
Have a go hero
Time for action — let's get this project started
What just happened?
Have a go hero
Level selection
Have a go hero
Creating Level 1
Time for action — creating the easy levels
What just happened?
Have a go hero
Creating Level 2
Have a go hero
Creating Level 3
Have a go hero
Creating Level 4
Have a go hero
Creating Level 5
Have a go hero
Creating Level 6
Have a go hero
Creating Level 7, a sandbox level
Have a go hero
Creating Level 8
Have a go hero
Creating a very tough level, Level 9
Have a go hero
Creating Level 10
The finishing touches
Have a go hero
Summary
5. Starting Simple: Ball Drop Part 2
Creating our menu, by adding behaviors to images!
Time for action — programming our menu
Time for action — creating our level selection menu
What just happened?
Programming the first five levels
Creating Level 1
Time for action — adding gravity, touch controls, and physics
What just happened?
Creating Level 2
Creating Level 3
Creating Level 4
Time for action — programming teleporters
What just happened?
Creating Level 5
Time for action — side scrolling
What just happened?
Creating the last five levels
Creating Level 6
Creating Level 7
Creating Level 8
Time for action — adding particles and kill zones
What just happened?
Creating Level 9
Creating Level 10
Creating the finishing touches
Time for action — scoring, HUD, and more!
What just happened?
Allowing the player time to think
Time for action — starting and restarting the level with buttons
What just happened?
Top Score and Game Center
Pop quiz
Summary
6. Space Defender Part 1
Creating UI and sprites
Creating the menu and more sprites
Have a go hero
Making Level 1
Time for action — player collisions
What just happened?
Time for action — making the asteroids go kaboom!
What just happened?
Time for action — creating the sound effects! (pew pew kaboom)
Have a go hero
Creating spaceship movement
Time for action — player acceleration
What just happened?
Time for action — player rotation buttons
What just happened?
Time for action — rotating the player
Pop quiz
Summary
7. Space Defender Part 2
Level Wrapping
Creating more levels
Giving your player some firepower
Time for action — making our player shoot
What just happened?
Have a go hero
Bringing our aliens to life
Time for action — making the aliens shoot
What just happened?
Time for action — creating particle effects for the rockets
What just happened?
Time for action — rocket collision
What just happened?
Ending the game
Time for action — detecting when all enemies are gone
What just happened?
Time for action — creating Leaderboards
Testing your game on your device
Time for action — installing GS viewer on your device
What just happened?
Have a go hero
Pop quiz
Summary
8. Metal Mech Part 1
Designing our interface!
Designing good, long levels
Designing the characters!
Time for action — creating the Menu!
What just happened?
Time for action — creating the Objectives screen
What just happened?
Time for action — creating our first level!
What just happened?
Have a go hero
Pop quiz
Summary
9. Metal Mech Part 2
Making our player shoot!
Time for action — creating bullet behaviors
What just happened?
Time for action — creating bullet collisions
What just happened?
Adding some spice to our game
Time for action — creating burning twisted wreckage
Creating Our AI
Time for action — AI Detection (lines of sight)
What just happened?
Adding spice to our player and UI
Time for action — creating player health, and a HUD
What just happened?
Rockets, smoke, and explosions, oh my!
Time for action — creating the rockets
What just happened?
Time for action — creating particle effects
What just happened?
Time for action — particle explosions!
What just happened?
Adding more interface elements
Time for action — creating speedometer and a compass
What just happened?
Pop quiz
Summary
10. Metal Mech Part 3
Creating Level 1 collisions
Time for action — creating level bounds
What just happened?
Creating sound effects!
Creating turrets in a new level
Time for action — making the turrets fire!
What just happened?
Have a go hero
Weapon overheating, and more UI fun!
Have a go hero
iPhone controls!
Time for action — touch controls
What just happened?
Time for action — iPhone acceleration
What just happened?
Have a go hero
Pop quiz
Summary
11. Metal Mech Part 4
Putting your App on the App Store
Time for action — preparing for deployment
What just happened?
Time for action — integrating Game Center and iAds
What just happened?
Publish, provision, and deploy
Time for action — creating provisioning profiles, publishing in GameSalad, and deploying!
What just happened?
iTunes Connect
Time for action — deploying our app to iTunes Connect
What just happened?
Time for action — uploading our app to iTunes Connect
What just happened?
Setting up payment info, and checking your daily sales
FAQs about payments (because everyone wants their money!)
Pop quiz
Summary
A. Getting Started in iDevelopment
Becoming a registered developer
Provisioning and installing apps
Submitting our signing request certificate
Downloading and installing your certificate
Adding your device to the Development Portal
Now let's move on to App ID's
Creating an App ID
Finally onto provisioning profiles (development only)
Building your app and install it using your provisioning profile
Get your app on the App Store!
B. Pop quiz —Answers
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