We are going to start with programming the first five levels; we are going to do touch controls, physics, and collisions, so let's get to it.
Creating Level 1
This is the first level, so we are going to make it easy but still interesting.
Double-click your player actor in the Inspector (to edit the main prototype or the original actor). Under the Physics roll-out, change the Restitution to 0.5, then drag in two Collide behaviors. Change the actors to Platform and Flinger.
Tip
Restitution: The return to an original physical condition, especially after elastic deformation. In other words, bounciness.
Next add a rule, change it to Actor receives event | overlaps or collides | with actor of type | Basket, add a Change Scene behavior, and set it to Next Scene. We will add more behaviors as we go on, but for now that's all we need.