Adding some spice to our game

In the last section, we made our player shoot, gave our enemies health, and programmed the destruction of the enemy once their health reaches 0. All is fine and dandy but it doesn't look realistic, when do you ever see something get shot and it just disappears? Unless you are shooting a watermelon with a .50cal, then there really is nothing left. But we aren't shooting watermelons with .50cals! There would be burning twisted wreckage when a mech gets destroyed. So that's what we are going to do, add burning twisted wreckage when our enemy gets blown up.

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