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25 Reflection Models 637
25.1 Real-WorldMaterials.......................637
25.2 Implementing ReectionModels.................639
25.3 Specular ReectionModels ...................641
25.4 SmoothLayeredModel......................642
25.5 Rough Layered Model . . . ...................645
26 Computer Gr aphics in Games 653
26.1 Platforms.............................653
26.2 LimitedResources ........................655
26.3 OptimizationTechniques.....................659
26.4 GameTypes ...........................660
26.5 The Game Production Process . . . . . . ............664
27 Visualization 675
27.1 Background . ...........................677
27.2 DataTypes ............................678
27.3 Human-CenteredDesignProcess ................680
27.4 VisualEncodingPrinciples....................682
27.5 InteractionPrinciples.......................689
27.6 Composite and Adjacent Views . . . . . ............690
27.7 DataReduction..........................696
27.8 Examples.............................701
28 Spatial-Field Visualization 709
28.1 2DScalarFields .........................710
28.2 3DScalarFields .........................711
References 721
Inde x 745
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